<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
	<title>VERGE 3 Community Uploads</title>
	<link>http://verge-rpg.com/rss/files/</link>
	<description>verge-rpg.com's most recent community uploaded files.</description>
	<language>en-us</language>
	<pubDate>Sat, 25 Aug 2018 23:23:31 GMT</pubDate>
	<docs>http://blogs.law.harvard.edu/tech/rss</docs>
	<generator>Egometry Ventures</generator>
	<managingEditor>mcgrue@verge-rpg.com</managingEditor>
	<webMaster>mcgrue@verge-rpg.com</webMaster>
		
		<item>
	<title>The Phantom's Castle 1.1 (by M_Dragon)</title>
	<link>http://verge-rpg.com/downloads/the-phantoms-castle-1-1</link>   
	<description><![CDATA[Update 1.1 for The Phantom's Castle<br /><br /><a href="http://verge-rpg.com/downloads/the-phantoms-castle-1-1/">Download this file?</a>]]></description>
	<pubDate>Sun, Nov 1st 2015, 23:03 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/the-phantoms-castle-1-1</guid>
	</item>
		<item>
	<title>The Phantom's Castle 1.0 (by M_Dragon)</title>
	<link>http://verge-rpg.com/downloads/the-phantoms-castle-1-0</link>   
	<description><![CDATA[First title by Xenathor Studios. Xerma discovers activity within the Burning Castle, so he takes up the adventure of getting there to destroy the evil Lord Kartor! Updates will be on this website:
http://www.xenathorstudios.com

Download Instructions:

1.) Click download, and then open TPC.zip folder.
2.) Open up The Phantom's Castle folder and open up Verge.exe
3.) Extract files to destination of choice.
4.) Run Verge.exe to play, and enjoy!<br /><br /><a href="http://verge-rpg.com/downloads/the-phantoms-castle-1-0/">Download this file?</a>]]></description>
	<pubDate>Mon, Sep 21st 2015, 00:07 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/the-phantoms-castle-1-0</guid>
	</item>
		<item>
	<title>Taken for a Pool (by Keast)</title>
	<link>http://verge-rpg.com/downloads/taken-for-a-pool</link>   
	<description><![CDATA[Lord Holzlarshire is found dead in his own pool at a party. The murderer must be among the guests. But who did it? You play as the detective at the murder scene.

I hope that you won't be...
(•_•)
( •_•)>=-=
(-=_=)
Taken for a PoolYEAAAAAAAAAAAAAAAAAAAAHHHHHHHH<br /><br /><a href="http://verge-rpg.com/downloads/taken-for-a-pool/">Download this file?</a>]]></description>
	<pubDate>Sat, Mar 30th 2013, 21:57 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/taken-for-a-pool</guid>
	</item>
		<item>
	<title>I Can't Even Dance (by Keast)</title>
	<link>http://verge-rpg.com/downloads/i-cant-even-dance</link>   
	<description><![CDATA[Probably something like an adventure game. Great storytelling. Compelling arts. Outrageous overstatements. Try it!<br /><br /><a href="http://verge-rpg.com/downloads/i-cant-even-dance/">Download this file?</a>]]></description>
	<pubDate>Wed, Aug 3rd 2011, 15:42 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/i-cant-even-dance</guid>
	</item>
		<item>
	<title>Lost Dog (Tech Demo) - Mac Version (by Shadow64)</title>
	<link>http://verge-rpg.com/downloads/lost-dog-tech-demo-mac-version</link>   
	<description><![CDATA[Now it's for Mac!!!

The first release from Silhouette Games, Lost Dog is a Visual Novel about a young boy named Billy who loses his dog Moomis.

This release contains all (or at least most) of the components necessary to creating a full visual novel game.

We hope that you enjoy it.

For more information about Silhouette and any future releases, keep checking in with http://www.silhouettegames.com.

Thanks for playing!<br /><br /><a href="http://verge-rpg.com/downloads/lost-dog-tech-demo-mac-version/">Download this file?</a>]]></description>
	<pubDate>Wed, Mar 30th 2011, 13:05 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/lost-dog-tech-demo-mac-version</guid>
	</item>
		<item>
	<title>Lost Dog (Tech Demo) (by Shadow64)</title>
	<link>http://verge-rpg.com/downloads/lost-dog-tech-demo</link>   
	<description><![CDATA[The first release from Silhouette Games, Lost Dog is a Visual Novel about a young boy named Billy who loses his dog Moomis.

This release contains all (or at least most) of the components necessary to creating a full visual novel game.

We hope that you enjoy it.

For more information about Silhouette and any future releases, keep checking in with http://www.silhouettegames.com.

Thanks for playing!<br /><br /><a href="http://verge-rpg.com/downloads/lost-dog-tech-demo/">Download this file?</a>]]></description>
	<pubDate>Wed, Mar 30th 2011, 00:05 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/lost-dog-tech-demo</guid>
	</item>
		<item>
	<title>Verge 3.2b (March 24, 2011) (by Overkill)</title>
	<link>http://verge-rpg.com/downloads/verge-3-2b-march-24-2011</link>   
	<description><![CDATA[Official engine release of Verge 3 for Windows, on March 24, 2011. Includes Verge 3.2b, the first version of Verge 3 to allow emulated fullscreen for non-native resolutions, a version of maped3 that works on 64-bit machines, the vx library for developing with LuaVerge, and some other useful things.<br /><br /><a href="http://verge-rpg.com/downloads/verge-3-2b-march-24-2011/">Download this file?</a>]]></description>
	<pubDate>Thu, Mar 24th 2011, 20:59 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/verge-3-2b-march-24-2011</guid>
	</item>
		<item>
	<title>Lua Save Bitmap Demo (by mcgrue)</title>
	<link>http://verge-rpg.com/downloads/lua-save-bitmap-demo</link>   
	<description><![CDATA[This short demo provides a function to save a VERGE image reference as a .BMP, and provides a brief example.

This is a lua-fication of http://verge-rpg.com/general/tileset-maker/

[code]
function WriteFileBitmap24(out_image_handle, filename)
    img_x = v3.ImageWidth(out_image_handle)
    img_y = v3.ImageHeight(out_image_handle)

    if (img_x * img_y) == 0 then
        return 0 -- Return on bad image
    end

    if (img_x * 3 % 4) then
        img_xtra = 4 - (img_x * 3 % 4) -- Padding needed
    else
        img_xtra = 0 -- No padding needed
    end

    img_size = ((3 * img_x) + img_xtra) * img_y -- Size of image data in bytes
    out_file = v3.FileOpen(filename .. '.bmp', v3.FILE_WRITE)
    
    if out_file <= 0 then
        return 0 -- Return on bad path or unopenable file
    end

    v3.FileWriteWord(out_file, 19778)           -- bfType - Header of 'BM'
    v3.FileWriteQuad(out_file, 54 + img_size)   -- bfSize - File size
    v3.FileWriteQuad(out_file, 0)               -- bfReserved1, bfReserved2  - Two reserved words
    v3.FileWriteQuad(out_file, 54)              -- bfOffBits - Offset to image data
    v3.FileWriteQuad(out_file, 40)              -- biSize - Size of (windows) bitmap info structure
    v3.FileWriteQuad(out_file, img_x)           -- biWidth - Image width
    v3.FileWriteQuad(out_file, img_y)           -- biHeight - Image height
    v3.FileWriteWord(out_file, 1)               -- biPlanes - Err... one
    v3.FileWriteWord(out_file, 24)              -- biBitCount - Bits per pixel
    v3.FileWriteQuad(out_file, 0)               -- biCompression - No compression
    v3.FileWriteQuad(out_file, img_size)        -- biSizeImage - Size of bitmap data
    v3.FileWriteQuad(out_file, 0)               -- biXPelsPerMeter
    v3.FileWriteQuad(out_file, 0)               -- biYPelsPerMeter

    -- X/YPelsPerMeter specifies the horizontal/vertical resolution,
    -- in pixels per meter, of the target device for the bitmap.
    -- An application can use this value to select a bitmap from a resource
    -- group that best matches the characteristics of the current device.
    v3.FileWriteQuad(out_file, 0) -- biClrUsed - Not palletted data
    v3.FileWriteQuad(out_file, 0) -- biClrImportant - All colours important

    for yi = (img_y - 1), 0, -1 do --Move from bottom of image data up
        for xi = 0, (img_x-1), 1 do -- Write row of pixels
            out_pixel = v3.GetPixel(xi, yi, out_image_handle)
            v3.FileWriteByte(out_file, v3.GetB(out_pixel))
            v3.FileWriteByte(out_file, v3.GetG(out_pixel))
            v3.FileWriteByte(out_file, v3.GetR(out_pixel))
        end

--        for xi = img_xtra,  1, -1 do -- Pad to quad width
--            v3.FileWriteByte(out_file, 0);
--        end
    end

    v3.FileClose(out_file);
    return img_size;
end
[/code]<br /><br /><a href="http://verge-rpg.com/downloads/lua-save-bitmap-demo/">Download this file?</a>]]></description>
	<pubDate>Wed, Dec 29th 2010, 04:00 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/lua-save-bitmap-demo</guid>
	</item>
		<item>
	<title>Mademoiselle (by CrazyAznGamer)</title>
	<link>http://verge-rpg.com/downloads/mademoiselle</link>   
	<description><![CDATA[An innovative indie-style platformer showcasing verge's not-strictly-for-RPGS capabilities.

Winner of the 2008 "How About M" compo!<br /><br /><a href="http://verge-rpg.com/downloads/mademoiselle/">Download this file?</a>]]></description>
	<pubDate>Thu, Nov 18th 2010, 00:32 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/mademoiselle</guid>
	</item>
		<item>
	<title>Slippity Slabs (by ustor)</title>
	<link>http://verge-rpg.com/downloads/slippity-slabs</link>   
	<description><![CDATA[<br /><br /><a href="http://verge-rpg.com/downloads/slippity-slabs/">Download this file?</a>]]></description>
	<pubDate>Thu, Oct 14th 2010, 20:48 GMT</pubDate>
	<guid>http://verge-rpg.com/downloads/slippity-slabs</guid>
	</item>
		
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