void BlitEntityFrame(int x, int y, int ent, int frame, int dest)
Blits the frame number frame of entity ent to the dest image at coords (x, y). It will not draw transparent pixels, and abides SetLucent values.
If you add this to a HookEntityRender(), you can get the current entity being referenced using event.entity.
void PaperDollRender() //add to a HookEntityRender { //Blit current frame of the entity being referenced BlitEntityFrame(x, y, event.entity, frame_index, screen); //Blit Paper Doll Stuff }
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