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EntitySpawn

EntitySpawn
int EntitySpawn(int x, int y, string chr)

Documentation

Spawn entity at tile x,y on currently loaded map using .chr file. EntitySpawn will return the index of the entity for interface with entity variables.

Example Usage

int currentplayer = EntitySpawn(10, 10, "Hero.chr");
SetPlayer(currentplayer);
entity.speed[currentplayer]=100;
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