void EntityStalk(int stalker, int stalkee)
EntityStalk
makes an entity follow behind another, where stalker is the entity who's following and stalkee is the entity being followed. Useful for when you want party members following the leader.// Make companion follow the player. EntityStalk(companion, player_ent); // Make the entity Bob follow the entity Jim. EntityStalk(bob, jim); // Stop following. EntityStalk(companion, -1); EntityStalk(bob, -1);
Talkback #1 written by eltimo on 2006-03-10.
Can someone explain to me in a bit more simple terms how this would work please????
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