void SetZone(int x, int y, int z)
Changes the zone at tile-coordinates (x,y) to value z.
Note: zone z must exist on the map, or else SetZone will just set the zone at tile-coordinates (x,y) to 0. This is so v3 doesn't crash, which is, overall, a good thing.
SetZone( 5,13, 53 ); //the zone at tile (5,13) is now 53.
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