Map Functions

  • CompileMap() Forces the map VC to compile for a map.
  • GetObs() Checks for obstructions at tile coords.
  • GetObsPixel() Check for obstruction pixels on the map.
  • GetTile() Find specific VSP index of tile
  • GetZone() Find index of zone at tile coords
  • Map() Loads the specified map.
  • Render() Blits the map and entities to "screen"
  • RenderMap() Renders the map to the target image
  • SetObs() Place an obstruction on the map
  • SetTile() Place a tile on the map
  • SetZone() Place a zone on the map
  • Talkback

    There are no talkbacks on this documentation page yet. Post the first?

    Post a new comment?

    Ben McGraw's lovingly crafted this website from scratch for years.
    It's a lot prettier this go around because of Jon Wofford.
    Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.