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MoviePlay
MoviePlay
void MoviePlay(int movie_handle, int loop)
Documentation
This function does not draw the movie anywhere on the screen. That is up to you, using MovieRender or MovieGetImage. So, this function just keeps an internal timer and progresses the movie at the correct rate.
Passing a 1 for loop will make the movie.... loop.
The odd thing is, I'm not quite sure how you stop the movie once you play it with this method. I'm sure someone will need that some day. I'm sure someone will be glad to add it.
Example Usage