Entity Issues
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Well, I know it's a shot in the dark to ask a question but I'm a little stumped so here goes:

I'm trying to populate the town of a project I'm currently working on, and I've noticed that when I add an entity to the map, if I set it's movement type to Wander Zone, or Wander Rect, it won't animate while it moves. If I manually give it a move code it will, which is the work around I've been using, but it just adds a lot more work.

This happens if I set it through Maped or via code with EntitySetWanderZone, etc.

Anyone still developing with V3 and run into this problem? That might have a work around other than manually setting each entities movecode?

Posted on 2018-05-24 06:46:47


I don't know if this is what's causing your issue or not, but I have encountered something similar.

When entities are set to Wander Zone or Wander Rectangle, they will only ever move one tile at a time. If your walk animation takes longer to change frames than the time it takes them to move one tile, they'll just slide from tile to tile. So far as I'm able to tell, there's no way to make them move more than one tile between delays.

Posted on 2018-05-29 01:42:15 (last edited on 2018-05-29 01:42:59)


That makes a lot of sense and probably what's causing the issue.

Guess I'll just have more stationary NPC's than not!


Posted on 2018-05-30 03:08:35


What are you up to, Rysen? ;)

Posted on 2018-06-04 18:46:16


Originally by mcgrue:

What are you up to, Rysen? ;)

I've been re-dabbling with Game dev for the past year, tried to learn some other engines (mostly did some stuff in Game Maker Studio), but I dunno, I just always "got" Verge and it made the most sense to me and was the only thing I could ever produce anything in.

I had started a super ambitious project with a friend, and had a lot of the backbone completed, but was waiting on art assets, and unfortunately they haven't been able to produce as much lately.

That being said! Kildorf's "Simple Quest" really inspired me to try creating a really simple RPG, that just told a small story.

So that's what I've been doing. I've got a fun little story I've written to base it on, it has one hub town, will have maybe 3 or 4 dungeons. Except this time, instead of burning myself out on coding systems (battle, etc.) I've decided to work on the story/map parts first, and then add the gameplay stuff after.

I was just on vacation last week and basically spent the entirety of it pixel arting :D Honestly, it's been a blast. I forgot how much I love this.

Posted on 2018-06-05 04:18:56

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