RPG Strategy Guides!
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Omni

Do you use RPG strategy guides? Do you ask for directions?

Or are you one of those exploring, rugged individualists?

I, for one, am not quite sure. I used a strategy guide for FF7, and I am certain that without the strategy guide I would have had much less fun. It would have been more guess work. The strategy guide told me what to prepare for, and I was ready to battle and experience the sights in the game.

Posted on 2004-07-08 03:39:14

zaril

I usually play through games with my mind set on exploring as much as possible, get high levels and try to come up with fun spell/equipment combinations through the game mechanics. When I've grown tired of the game (99% of the cases that means I've played it through more than once), that's when I deconstruct the game with cheats, strategy guides and what not. It will sort of tell me how much I missed through my rigorous gaming, and open the unexplored (if any) territories in the game to me.

Posted on 2004-07-08 08:06:38

rpgking

I only use guides if I'm stuck to the point of almost throwing the controller at the wall, or if I've completed the main part of the game and have the desire to do some extra sidequests or secrets that I missed.

Posted on 2004-07-08 08:19:14

Kildorf

I'm with rpgking on this one. I like to go through the game on my own as much as I can, but if I get stuck then I either get ahold of a friend who's played the game or I look up a walkthrough or FAQ for the one little thing that I'm missing.

Also, congrats on getting Castle Heck's 100th thread.

Posted on 2004-07-08 13:44:26

Omni

Well, at least no one's said "strategy guides are dishonorable" or something like that :)

Hmm. 100th thread.

Right now I'm playing Shin Megami Tensei and I'm using a translated english walkthrough on gamefaqs. I think I could have fun with or without the strategy guide, but considering this is my first experience with Shin Megami Tensei and I've got no clue how the game works other than my short playing of Revelations: The Demon Slayer, I kinda like the guide.

There's a big non-linear part where your actions also determine your morality, too.

I don't know. Maybe I'm not being brave enough to take this thing on by myself...

Posted on 2004-07-08 15:49:31

Interference22

I'm in the mindset of playing a game from start to finish without a strat guide.

I don't want to know ANYTHING in advance other than what I've learnt over the course of the game itself. I want to know that I finished the game completely under my own steam and using only my own wits to foil the bad guys: it makes me feel so much better that way.

Post-game, however, I don't mind dipping into the odd strat guide to see if there's something extra-special I've missed: once the game's over, I'm intrigued to know what I DIDN'T spot as much as what I DID.

Posted on 2004-07-08 23:18:50

mcgrue

It's heresy to use a FAQ or guide on the first playthrough.

...

...except when you're horribly, horribly stuck in a mind-numbing game of 'find the plot point' for a matter of hours.

Posted on 2004-07-08 23:41:07

gannon

I often use a strat guide because I hate to miss anything. (usually just look at the item lists and characters lists for the area I am at)
I find playing with the games systems are much more fun than any caricatures they come up with (no offence but character development seems like a parody in most video games)
As for story spoilers I would like to know who is going to leave the party so I don't have to care about them. (or do odd experiments with them like when I built Edward up to level 99)

Ram editors are great making your character look like the main villain and going up and taking to people is a blast. Using attacks and spells not intended for the players is always great fun when you find them.

Posted on 2004-07-09 00:05:27

Gayo

I'm with Grue on this. The first playthrough is the virgin game; it should be unsullied by cheating. Then I'll sometimes use a FAQ, but often it's much more fun to discover things on my own. I long for the days when everybody didn't know how to find everything in every game, since there was a certain sense of wonder that's been stolen by the internet.

Posted on 2004-07-09 03:42:08

gannon

what wonder? the games do not have complex stories. Anyway I play games for fun.
I also have fun with city building and strategy games where you have to know all about it to do well.
I find cheating and finding out what is where and what you can do much more "wonder" than any kill all the bad guys.
That being said playing the game itself will reveal the story much differently than knowing about it before hand. I read books that I have read before all the time and each time if it is good I will still be in "wonder" and for bad stories well in video games I just make the systems make up for it.

Posted on 2004-07-09 05:06:10

Interference22

Quote:Originally posted by gannon

what wonder? the games do not have complex stories. Anyway I play games for fun.
I also have fun with city building and strategy games where you have to know all about it to do well.
I find cheating and finding out what is where and what you can do much more "wonder" than any kill all the bad guys.
That being said playing the game itself will reveal the story much differently than knowing about it before hand. I read books that I have read before all the time and each time if it is good I will still be in "wonder" and for bad stories well in video games I just make the systems make up for it.


Bollocks.

If you know the end to Baldur's Gate or Final Fantasy VII before you get there, it's officially 1/3 less brilliant and amazing when you get there. Trust me: BG has a cracking ending and a complex plot to boot. What the hell have you been playing?! Just because the mainstream of computer games is so lowbrow that some people find their foreheads scraping along the floor (*..paging DOA Beach Volleyball..*) doesn't mean that complex, involving games don't exist *cough*Thief: Deadly Shadows*cough*.

Grabbing a strategy guide straight from the outset for a game is similar to the stupidity of grabbing a murder mystery novel and flipping straight to the last few pages to see who did it. ARGH! Stop now! You really are RUINING it for yourself!

Posted on 2004-07-09 23:30:38

gannon

so what if you know where you are going. (ie. who did it) It is the process of getting there knowing the solution that is much more fun than knowing the solution without the process or the process without the solution.
Anyway I find the second time I read a mystery novel much more interesting than the first.
I would have to say that finding the inf. money exploit in FFVIII was alot more fun than the rest of the game.
(btw. I can't see anyone not seeing the end of FFVII before they got there.)

Posted on 2004-07-10 01:07:17

Interference22

But half the fun of the game is working it out for yourself! I can't help but feel you're missing something highly fundamental here.

What makes a game is how you personally approach the problems laid out in front of you: to simply fall back to a pre-planned solution demonstrates a stunning lack of imagination and logic capabilities.

If we all new everything that was going to happen in life - how we live, who we marry, how we die - then what the hell would be the point in living at all? Where's the excitement? The MYSTERY? Even if something IS pre-planned - such as a game - then knowing the limits to its narrative is to never work beyond them. To never know the limits, to never know what is to happen next allows a greater freedom of choice, perceived or otherwise.

Besides, getting someone else to solve your problems robs you of an amazing sense of achievement: knowing that nobody else is responsible for you finishing a game, it was YOUR work and yours alone. Don't you ever get that?

Posted on 2004-07-10 01:47:58

gannon

I think you misunderstand me when I say I use strategy guides.
They are for knowing what kind of stuff you can find in a area and what items the enemy has.
I never follow what the guide writer says to do in terms of actions. They wanted to get the guide done quickly so there will always be a better way. Not allowing for the unknown in planning is a sign of poor planing.
You are making a false dichotomy here saying everything is planned or it is not. Some planning must always take place like you plan to go up the path while I plan to go up the path looking for 5 potions on the way.
About limits, what do you mean by limit? Do you mean as the designer intended? I break that all the time. I often go farther beyond the narrative and make my the story my own. In doing this (and planing) I find much more a sense of achievement than just going though the motions of the game.

Posted on 2004-07-10 02:50:06

Omni

Er...in retrospect, I used a guide for Final Fantasy VII.

It was actually a very enjoyable experience. I managed to uncover all the side quests, find all those neat little hidden items on the maps, and discover those elusive final limit breaks (especially for Aeris...I kinda had to play back once or twice to get those).

The Bradygames strategy guide I had did a very good job of not ruining the story for me. Now of course it couldn't help but show a screenshot of Aeris dying, but it didn't make the moment any less dramatic. And the ending was quite impressive when I saw it, though my friends had told me a bit about it previously.

I really enjoyed the FFVII+Guide experience. That, with Super Mario RPG in second and Pokemon in third, is probably the most entertaining and engaging RPG experience I've had.

Same with FFVIII, which I love. Bradygames did almost too good of job of revealing no story at all in the guide...and I kinda had to improv my way through the Omega Weapon battle, since I didn't do that Gilgamesh Card->Refine->100 Holy Wars side quest.

Posted on 2004-07-10 02:57:14

Alex

Strategy guides are a good thing if you're really stuck, but it seems to me that if you use a guide to read ahead then it makes playing the game a bit of a waste of time, certainly with an RPG where the whole point is to tell the player a story.

When I read the Lord of the Rings many years ago, I got to the bit where Gandalf dies, and I thought "oh no! What're they going to do without Gandalf? The quest is doomed!" or somesuch. Anyway, while stupidly looking through some of the illustrations (by the wonderful Alan Lee) from later in the book, I noticed some dialogue from bloody Gandalf, thereby consigning myself to knowing that he was going to come back from the dead and save the day, two hundred pages before it actually happened. I remember that it made those two hundred pages somewhat empty and unenjoyable.

So I can't see why anyone would want to know from a strategy guide what's going to happen next in an RPG. I suppose if you need to know when the scary monsters are going to pop up so you can close your eyes it could be useful... but other than that it can succeed only in making plot twists rather less twisty, the element of surprise rather less existent, and the game rather less fun.

Posted on 2004-07-10 03:08:53 (last edited on 2004-07-10 03:14:17)

gannon

question did you ever read Lord of the Rings again? if so was it bad? I find I enjoy the book every time I read it but I can't speak for others.

Posted on 2004-07-10 03:13:35

Alex

I've read it once since then, and I probably enjoyed it almost as much the second time, but I think that was because I'd read The Silmarillion by then, which certainly helped make a lot more sense of LOTR. But, if I could erase my memory of a book I was about to re-read in order to be able to read it for the "first time" again, would I do it? Yes, I certainly would.

EDIT: As long as there were no unpleasant psychological side-effects. ;)

Posted on 2004-07-10 03:21:46 (last edited on 2004-07-10 03:25:03)

Omni

I stormed through the Hobbit in a weekend, and read half of Fellowship over the next three days....

Then I hit Tom Bombadil. And my reading stopped.

Hasn't quite picked up since...

Maybe the whole problem with spoiling something for yourself (RPG or otherwise) just depends on how much you value the surprise.

Posted on 2004-07-10 03:24:48

gannon

Quote:Originally posted by Omni
Maybe the whole problem with spoiling something for yourself (RPG or otherwise) just depends on how much you value the surprise.


I couldn't said it better myself.
For a game I find fun Breath of Fire Dragon Quarter. It has a nice challenge to it and if you do well the first time though you get bonuses (extra story movies, more areas to explore)

Posted on 2004-07-10 04:13:48


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