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Alex

Omni: I’m disappointed, I thought you were on my side about McGann! Also regarding the “anti-gay” thing, I may have slightly overdone it in that last post, as he didn’t actually technically call me anti-gay at all... Oops. :) I agree with you though that the Dr Who argument should come to a close around about now, but that would of course require HIM to concede unconditional defeat, otherwise it’ll probably carry on until one of us dies...

Posted on 2007-05-23 17:11:49

Omni

I'm agreeing with you that Cushing could be a good Doctor. But I'm agreeing with Interference that unfortunately the reinterpretation places him outside proper canon, and due to this McGann actually has much more of an impact (for better or worse, depending on your view) on the franchise.

I walk a very fine and mostly imaginary line :)

Posted on 2007-05-23 18:59:30

mcgrue

I'm pro-McGann for hopefully obvious reasons.

Posted on 2007-05-29 14:56:46

Omni

Dude! Did you know your names share phonetic similarity?!

[That line doesn't sound as funny as I thought for some reason]

Posted on 2007-05-29 17:56:58

Interference22

Anyone see the latest episode of Dr Who -- Human Nature? It was BRILLIANT, not just in that it was awesomely scripted, mature and well acted but because it proved several of my points:

1. McGann IS cannon! In the Doctor / John Smith's sketch book he's drawn all the past Doctors! In the picture is McGann but no Cushing! Told you they'd mention him eventually! Do I win now? Incidentally, the BBC's merchandising policy does not affect whether something is cannon or not: it just means that it can't play anything more than a background part to the series. You could reference it, but you couldn't expect the viewer to know it.

2. It touches on the impact of racism. This expands on the theme of acceptance, a theme that the gay references fall into. See? It's not asking kids to try being gay (hence the "growing-up-too-fast" link), it's just part of a larger scheme to ask them to be unprejudiced.

3. The shadow of World War 1. A wonderfully mature backdrop, but one that contradictorily can also be appreciated by both adults and children, enshrouding the proceedings in a sort of creeping dread that's incredibly atmospheric.

One last thing, on the "bad CG vs models" front: bad CG still looks better than bad models. Real or not, a bad model looked like a bloody model, not like a spaceship. You could see the strings. You could see the bits of toilet roll and the sparklers. Besides, do you honestly think you could achieve all that CG does with models? Complex flying formations? Living suns? Crowds of billions? No. And CG is NOT "the easy way out." Have you tried making some yourself? Plasticine and paper clips are a bloody doddle compared to learning the basics of CGI. People use CGI simply because it can do MORE, not because it's easy. Even if it were easy, what's wrong with that? If I can knock up a fantastic character in five minutes then that's more time for me to develop him or improve particular scenes.

Posted on 2007-05-29 18:56:02

Alex

Quote:Originally posted by Interference22

Do I win now?

No. Also, I'll have to look up the BBC charter, because I'm pretty sure I'm right about the canon thing for the reasons I gave.

Quote:Originally posted by Interference22

do you honestly think you could achieve all that CG does with models? Complex flying formations? Living suns? Crowds of billions? No. And CG is NOT "the easy way out."

If it's not the easy way out why is everything computer generated now? It's the line of least resistance. It's cheap. The aforementioned Thunderbirds for example was cancelled partway through only it's second series in 1968(?) because it was so expensive to make. So of course, rather than stick with a winning formula for a proposed remake and take advantage of cheaper modern manufacturing techniques and reduced filming costs, they just go the CG route. Because it's cheap. Aardman used CG in their last film whatever it was called, because it's easier to do that than stop-motion, where not only do you have to make the models (and replacement models for when they dry out), but you have the painstakingly slow process of making the tiny adjustments for each model on each frame, and making sure they're exactly right. By using CG they took the easy way out. What other reason would there be for a CG film that tries its hardest to look like a stop-motion one?

Quote:Originally posted by Interference22

One last thing, on the "bad CG vs models" front: bad CG still looks better than bad models. Real or not, a bad model looked like a bloody model, not like a spaceship.

Mr Burbidge, I have a feeling that you are intentionally disagreeing with everything I say, for reasons known only to yourself. So I am going to test this theory by making a few statements and awaiting your inevitable refutal.

It is my belief that:

1) The Holocaust happened.
2) The world is an ever-so-slightly flattened spheroid shape.
3) Elvis was partial to a cheeseburger or twelve.
4) Ipswich Town will win the Champions League within the next 3 years.

All undeniable watertight facts, to which I await your response. Thank you for your cooperation in this matter.

Anyway, bad CG is better than bad models? That's like saying a gorilla is less sexually attractive than a corpse (a cold one, I mean). It may or may not be true, but either way not many people would.
Bad is bad. Are you seriously saying that the Red Dwarf model shots were bad? I reckon they're not far away from the best, especially the later ones. Have you seen the way they were made? On huge stages raised off the ground, cameras and models zooming about on wires from gantries suspended above, big fans blowing tons of fake snow around, real explosions... Easier than some tosser sitting at a computer?

I don't know about you (I could make a pretty good guess), but CG doesn't impress me any more. When I see something like Disney's Snow White, there's an exceptional quality of animation and I think something along the lines of "wow that looks great, it must have taken an incredible lot of work, and in the 30's too with no computers to help", but nowadays whenever I see that Disney are doing yet another dull CG effort, I just think "so what? A computer did it". A crowd of millions? So what, computers can do that. Nobody gasped in wonder when I last defragged my hard drive. Nobody's picking their jaws up off the floor as I'm typing this. So when I see a Disney CG Fish trying to find his way home or whatever I just don't care; I hope the soulless little bugger drowns.

Bloody Disney. I'm sure sooner or later they'll computerise the whole outfit and get rid of the people altogether. Maybe one day the process will even come full-circle and the computers in charge will decide to use some human animators. Yes, that's it - the whole thing is obviously part of some grand plan to make computers our masters so that when Walt gets thawed out they can create some kind of super-cyborg who will enslave the human race in a giant animation production line - like South Korea but bigger - while all the computers sit back and chuckle sinisterly, with the world's finances at their control. We have brought this on ourselves. Especially you, with your "isn't CG great" attitude.

Posted on 2007-05-29 21:54:41

Omni

As an aside, the Great Mouse Detective showed a brilliant use of CG in the final fight within Big Ben. Disney animators actually designed the CG and then hand-traced it frame by freaking frame onto animation cells. I know it was primitive, but the effect was very impressive. That film is so brilliant.

Posted on 2007-05-30 17:06:29

Interference22

Ok, firstly, I agree with all of your numbered statements. Except Ipswich, because I know as much about football as I do about astro-engineering. It's not that I disagree with everything you say, it's just that I disagree with everything that you say that is completely wrong.

CG is not employed because it's easy, it's employed because of something else you mentioned: it's CHEAP. Computers did NOT make those models, PEOPLE made those models and they work bloody hard. If I made a boat would you say that it was made BY a hammer, saw and chisel? No: they're just the bloody tools. *I* made the sodding thing.

Also, you misquote me: I didn't say the Red Dwarf model shots were bad, I simply said that the CG was better: the 'Dwarf really does look a mile long in CG but it's a little less convincing as a model.

I think you take issue with the fact that you felt comfortable with models: you could see how it was done and maybe even felt you were capable of making something similar if you put the work in. Conversely, CG has put you on the wrong foot: you haven't the first idea how it's done so simply assume it's something akin to magic: I wave my mouse and KERPOW! Shrek 3. Just think how hard pixel art is; 3D CGI is even bloody harder.

And another thing, just because a film's dull doesn't mean it's CGI's fault: it's dull because the writer is a bore, the director is incapable and the actors aren't interested in anything but the cash they're being paid.

Back to Doctor Who again, and you seem to have conveniently missed out a vital part of my argument: even if we discount the books and CDs, McGann is referenced in the new series, proving he is cannon. Cushing is not since he isn't. Discuss.

Posted on 2007-05-30 17:22:53

Alex

Interference, this thread has been going for ages and you are STILL WRONG.

Quote:Originally posted by Interference22

CG is not employed because it's easy, it's employed because of something else you mentioned: it's CHEAP. Computers did NOT make those models, PEOPLE made those models and they work bloody hard. If I made a boat would you say that it was made BY a hammer, saw and chisel? No: they're just the bloody tools. *I* made the sodding thing.

Yes people make the models. Then the COMPUTER DOES THE REAL WORK. Of course CG is easy! If it wasn't it wouldn't be cheap. For example - that Gridlock episode with all those hundreds of cars. Easier with CG or models? CG. Design one car, copy and paste it, Bob's your uncle. Try that with models and you'd be making little cars till Ragnarok.
That's why it's cheap. If something's cheap it's generally easy and vice versa - that's why cleaners are paid less than brain surgeons. If CG was comparatively difficult to produce it would be more expensive.

Of course I couldn't do CG... but I couldn't build a real model up to the required standards either, or build a boat. Because I don't know how. I couldn't read when I was 2 either, but it's a fairly simple task now I've learned, despite the optical recognition and interpretation of written characters being, technically, an incredibly complex task. It's still easy.

You seem to be implying that CG involves endless months slaving over computers, whereas real models are contructed in some kind of fantasy world where an old man and his fairy helpers dance around their workshop with hammers and paintbrushes, singing as they go, knocking out models in a couple of minutes while barely thinking about it and being home for elevenses. Presumably the models then animate and film themselves.
If I remember correctly the original Red Dwarf model cost about half the budget for the entire first series (which is why the sets looked so crap) and that's just one model. Considering how massive and complex it was, I'm betting it took a fair bit more work to create than the CG replacement, which was made up of about sixteen polygons with textures of 8x8. As a side note, they removed the really crap CG stuff from the DVD releases and replaced it with the original model shots, and a good thing too. But the last series got it right, the CG was of a decent quality and model shots were used for the closer-up stuff.

I'm having real difficulty understanding why you think that ANY quality of CG looks better than ANY models. You must be either mad or blind or both.

This all comes back to incongruousness again. Obvious CG inserted into a live action programme causes more of a visual disruption BECAUSE YOU CAN TELL IT'S NOT REAL than live action models. This will happen until CG gets to a high enough standard to pass for reality. If you really are incapable of telling CG from reality then I guess that's OK, but for those of us who can, it's noticeable. CG explosions are crap for example. Ref: Dr Who. Model ones are good: Ref Red Dwarf etc. However much you rabidly claim to the contrary, model shots are real in a reality-based sense, in that they are real physical objects that exist in reality, which itself is real.

Another irritating thing about CG is its use in anime, which is generally terrible - serving only to highlight the low frame rate of the real animation. Incongruousness again. It's like the creators' way of saying "this is how smooth the whole thing COULD look, if we could be bothered. Which we can't. Still, you've already paid". Lowering the frame rate of the CG sections to match the rest of the film OBVIOUSLY wouldn't occur to them. The example that Omni gives is an excellent use of CG in animation, of which I fully approve. In fact they did a similar thing with the early Disney films, tracing over live action footage to get the character movements right.

Dr Who: I am fully aware that McGann is considered canon. The argument (bloody hell, do we have to start this from the beginning again?) is that he shouldn't be. Please try to remember what we're arguing about; it's a fairly essential part of the process.

Posted on 2007-06-03 11:49:38

Interference22

Alex, I despair of you, I really do: the cars entirely in model form would be impossible and therefore don't present a compelling argument. Instead -- in days of yore -- you'd paint on a pane of glass all the little cars with a few real model cars in the foreground. The effect would be nowhere near as convincing.

Also, making the models IS the real work. All the computer does is light the bloody thing, and even THEN you have to tell it how many lights you want, what colour and where they're supposed to go.

And no, it isn't cheap because it's easy. It's cheap because it's reusable and doesn't require an endless supply of building materials.

Also, I didn't imply physical models were easy either. You seem to believe that my defense of CG is also an all-out assault on model making. It's not: I'm just saying that CG looks better and is more versatile. Incidentally, I've done both model work AND CG in my spare time. CG was harder to learn than Airfix but the models in 3DS Max look much more impressive than my Battlestar Galactica Viper.

And as for your somewhat barbed comments on the CG Red Dwarf replacement: don't make me laugh. That's not a criticism you're making, it's a downright lie. And no, they didn't remove the CG from the DVDs -- it's an optional extra. You can choose to view scenes as either CG or original model shot. The Dalek Invasion of Earth Dr Who DVD also has some new CG shots in it to watch instead of the model shots (which are also included). Blasphemous to some, I'm sure, but they're the sort of people who got in a flap when a team of experts cleaned up all the old Hartnell era stuff and made the footage crystal clear (via a technique known as VidFire). "No! We LIKED it grainy!" Bloody lunatics.

CG and reality: of course we can tell it's not real. Only reality looks THAT convincing. My argument says that CG is simply MORE convincing than it's model-shot equivalent. For starters, last time I checked, reality is not held up by bloody fishing wire! Also, CG looks much better when it's blown apart than models: CG has crashing girders, explosions and buckling hulls while all models can muster is a bit of melted Styrofoam and a limp firework. Plus, of course, to improve a CG model simply requires more effort. To improve a model requires more materials and possibly even a complete redesign.

McGann: That's not what you said earlier. He *is* cannon, so you're bloody stuck with him. If it's any consolation, I was a Colin Baker fan too. Lots of people hated him, but that's only because they couldn't see past the ridiculous patchwork coat. The actor himself was great, he just got off to a bad start. You clearly haven't given yourself the opportunity to see another side to the McGann Doctor so there's no point in discussing your unnecessary, rabid hatred of him until you do. Buy a bloody audio drama!

Posted on 2007-06-15 17:38:46

Alex

McGann: That's not what I said earlier? Yes it is! Do not try to confuse me please, as it will probably work, but not this time. I am well aware that he IS considered canon, as I have eyes and ears. However I don't think he should be, as I also have a brain, which in its wisdom has told me to disapprove of him greatly, and I have no choice but to comply with it. And I don't rabidly hate McGann, I just hate him quite a lot. In fact, no, I don't hate him at all, I just hate his Doctor. In fact, no, I just hate his Doctor's film. Or maybe it's all three.

God, you've left this too long, I've forgotten what side I was on about a lot of it...

CG/Models: I think we'll have to agree to disagree. Although I will of course take the opportunity to deride your model-making skills, as I once made an airfix Sea Harrier that could have made an Argentine wet himself. Nobody wets themselves while watching Torchwood, unless the boredom happens to send them into a coma.

Early Red Dwarf CG: They did remove it, you're probably either thinking of something else, or just being a bit mad. See the Japanese-dubbed episode on the Series 1 extras disc to witness the travesty that was thankfully purged in favour of the majestic original model shots.


Look, nobody's going to think any less of you if you just concede defeat on all of these arguments, so please consider it, then we can stop.

Posted on 2007-06-19 17:16:47


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