Would an online web-based RPG engine builder hold any appeal for you guys?
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Hi everyone,

I'm a verger from the V2 days, under the name Tricron. Long story short, started coding in VergeC, left and became a software engineer.


I had the idea that if somebody made an RPG builder using HTML5 + canvas that made games that also worked in the browser, then they might have something.

People could share games easily, a community could form, and it could integrate with social media.

Groups of people could work together to produce a game; some would write, others would pitch in with the art and programming.
The community website would help you find groups to contribute too.

Members can share plot outlines, locations and characters. Shared things would be showcased for discussion and you can grab a copy of these things to put into your own game world.

Facebook integration would keep jerks out. You'd actually know the people you're working with (not just their online nickname), and you can easily share your cool game with your friends on facebook.

All of it free. The games you produce would also be free to play. The site would be ad-supported.

I'm looking into the size of the market before I commit the development time. Does any of this sound appealing? Anybody have any hints as to how big the RPG building market is?

Posted on 2011-05-16 00:50:04


It's definitely a fun idea, but I don't know how big such a space would be. Could be large, could be small.

I have an html5 canvas rpg experiment over at spriteright.com, and I'm friends with the guys over at http://pixieengine.com/. There's a lot of h5/js engines in dev right now, but it seems to me that anything meant to have user-generated content needs to have a good/fun/easy editor.

Posted on 2011-05-16 01:04:29


Market size is tough to estimate. You've stated verge-rpg gets about 3,500 uniques a month -- so around $20/month from Adsense?

An impossibly large site like newgrounds gets 500,000 uniques daily. They might get between $4000 and $1000 daily. Meanwhile, RPGMaker claims to have sold its tools (or games made with its tools --- it wasn't clear) 2 million times.

A more reasonable traffic estimate might be RPG pavilion. I'll ask them nice, and maybe they'll tell me their traffic numbers.

The pixieengine looks cool I'll take a more detailed look later. I'm actually aiming for a less technical audience. I'm told women share on social networks more, if I can find a way to cater to them, it makes sense from a marketing standpoint. They love the Sims, so I think it could work if the tools were mostly drag and drop.

Posted on 2011-05-16 02:38:16


vrpg makes less than $10 monthly. You also may be overestimating ad revenue on NG.

Frankly, I'm of the opinin that ad revenue doesn't really make a sustainable business. It's too fickle. Direct revenue is where it's at (ie, selling things... be it games, services, or micropayments.)

Anyways, I'm all for cool things, yo.

Posted on 2011-05-16 04:09:44 (last edited on 2011-05-16 04:10:12)


Good to know. I've seen click payment values ranging from $7.5 dollars per 1000 views all the way down to 0.28 cents per 1000 views.

Posted on 2011-05-16 15:40:04


I made up a sneak peek: It works well on Opera, and decently on Firefox (sometimes you need to refresh the page). I haven't tried other browsers.


This is the real engine, running a rom image I've made. The rom image say 'draw scrolling grass' and 'render Lucas on top'. It's a proof of concept.

Posted on 2011-05-19 18:30:08


The idea is nice. Though you would have to decide how much freedom you give the users, if you're aiming for the average facebook geek, you'd better make everything quite simple, which is the only way to make this whole thing popular anyway, I believe.

Posted on 2011-05-22 06:49:34


Keep checking in from time to time =). It now has the beginnings of a tile editor. One day, I hope it has the endings of a tile editor.

Posted on 2011-06-02 19:39:40 (last edited on 2011-06-02 19:40:01)


You probably expected it, but your build dislikes Linux (Chrome, FF 3.6 & 4). But that shouldn't be the issue right now, I guess. Go for it!

Posted on 2011-06-05 05:49:13


Yeah, Chrome's a punk.

I store the game code inside a gif image. Then, to get around Google Sites newbieness (e.g. inability to use custom CSS/JS/HTML), I embed the rom inline (using data-uri) with the javascript and then pack the whole thing up in a google gadget.

For some reason, chrome pretends it hasn't got the image data when it has (otherwise it couldn't be running the javascript that tells you it hasn't got the data!).


None of this is very interesting to you. But this might be:


BAM! A new marketing site that looks fantastic and runs on a proper webserver. No more hacks. Chrome, Opera and Firefox work (at least on my Gentoo box). Take a look, Chrome performs really well.

(Note: IE users will probably find the marketing site looks like an anus -- this is a feature.)

Posted on 2011-06-06 20:54:47 (last edited on 2011-06-06 20:55:04)


Though I didn't understand much, that was interesting indeed, and quite amazingly, after loading the kickstart rom it works under Chrome. Now I'm really hyped, so continue, would you kindly?

Posted on 2011-06-07 06:31:36

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