call for 3d models
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basil

I've spent a bit more time on the 3d engine, such that now it can import models from 3ds. If anybody is keen on doing a quick low poly model, I'd love to try and develop it a bit more. The largest I've tried is 2100 vertex, 800 triangles, but that would be the high end since it's getting something like 10FPS on this celeron 2.2GHz (and about 3 on my 433 :/ ). The only stipulation is it has to be built from triangles. Ideally I'd like to get some animation going on, but that will require a basic model and some keyframes of it doing something.
So if anybody is keen, let me know. Bear in mind that this probably won't see much serious work until november when my exams are over, but I figure I may as well advertise now...
(PS. No textures. Yet. Flat shaded triangles are great though)

Posted on 2004-09-23 02:30:34

resident

...this may be the wrong group to ask for 3d models. The VERGE community is not known for it's 3D MADSKILLZZORZ, y'know ;)

Posted on 2004-09-23 07:47:54

blues_zodiakos

I'll see what I can do.

Edit: Specifically, I'll see if Maya can export .3ds. :D I know it can export various OBJ formats.

Posted on 2004-09-27 01:32:01 (last edited on 2004-09-27 01:32:51)

basil

Well, I say 3ds format but really all I need is a list of vertices and faces, and I know I can get that from a 3ds file. I'm ignorant about these things, but if other programs can do that for other formats, that would be also fine.

Posted on 2004-09-27 03:35:32

blues_zodiakos

Simple sword model in OBJ format.

I made this in about 3 minutes. It's very, VERY simple... 46 triangles, I think. It's in OBJ format (found the exporter in maya bonus tools), but you should be able to load it in 3ds and then save it as .3ds format. I hope.

edit: There's an mtl file inclosed. It has the shader for the model, but since it's only solid shaded (lambert by default), I think you can discard it. I only left it in because I don't know how picky 3DStudio's importer is.

Posted on 2004-09-28 02:21:53 (last edited on 2004-09-28 02:25:34)

basil

Cheers, I'll have a play with it...

Posted on 2004-09-28 03:08:00

mcgrue

Basil, have I told you lately that you're crazy?

Cuz you are. Totally. :)

Posted on 2004-09-28 13:17:07

basil

Yeah, I think you had that one pretty well established a while back

Posted on 2004-09-28 13:39:29

mcgrue

Do you use DMA for speed in this? Or is it all highlevel VC?

Posted on 2004-09-28 14:03:08

basil

All highlevel, basically because I'm not familiar with DMA. In saying that I'm looking at the moment of using it for a radix sort, but otherwise I'm too unlearn-ed to use it.

Posted on 2004-09-29 05:25:00

blues_zodiakos

Were you able to do anything with that file? I could try to get a 3ds exporter for maya if need be.

Posted on 2004-09-29 17:16:56

basil



and even



Note the 2FPS on the last one, which is partially my celeron 433 and partially because I'm still in the process of optimizing.

So yeah, cheers for the model.

Posted on 2004-09-30 02:23:38

Overkill

Hmm... That's really amazing how much it's progressed. Hmm, I'm wondering, does the size of each triangle make an impact on framerate? Also, I nominate somebody make an FF7 quality (blocky field map people) character model, just to see how VERGE would handle it.

Posted on 2004-09-30 03:12:54

blues_zodiakos

Heh, that's so cool seeing my model actually running in that engine. XD Are you actually using VC to get the list of vertices from the file, or are you manually converting them?

If you need any other models, I can see what I can do.

Posted on 2004-09-30 03:30:00

basil

Quote:Originally posted by overkill

I nominate somebody make an FF7 quality (blocky field map people) character model, just to see how VERGE would handle it.


watch this space...

For a long time, but keep watching it anyway...

Posted on 2004-09-30 06:39:31

basil

I export the model as .vtx or .c and copy+paste the vertex/face information into my own .dat file. Thats about as complicated as it gets.

Posted on 2004-09-30 06:40:46

mcgrue

You have not yet integrated model animation, right?

Posted on 2004-09-30 22:59:47

basil

It's coming, and upon thinking about it I don't believe it will be too difficult. It will just have to wait until I have time to spare (November)

Posted on 2004-09-30 23:15:41

Omni

Is there actually a good freeware 3D modelling tool?

Posted on 2004-09-30 23:34:12

evilbob

You can fuck around with these if you want more models to test. They're old but, well. They'd make decent lowpoly tests at any rate.

The 3ds files are just geometry, with no texture data included. The .x files are directx format and have all the texture and skeletal data and everything retained. If you ever get to that point (which, as we have established, would make you crazy).

Model info / Realtime Preview of .X versions (directx viewer)
----------------

sparrow.x


rocky_hi.x (rocky.x should have 800 or so)

Posted on 2004-10-01 01:01:48


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