Pixel art shortcuts for us lazy peoples
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Bitmonkey

Hey all you vergers! Sashiburi, naa~!

Okay, I love to do the Verge-y. But I hate having to make tilesets because they always come out looking like crap. I'm sure some of you are dirty talented monkeys and don't have this problem, so you can go sit in the corner while we normal people chat. :D

I read sites on the internet periodically about making pixel art, but it requires a good deal of practice that I don't want to bother with. So, here is a discussion about shortcuts to make garbage look like fine art with nothing but some poster glue, red paint, and a Martha Stuart video.

Hmm... I suppose the shortcuts I have might not help everybody, since not everybody uses Gimp. But you should! *wags finger*

First off, I found a great shortcut for making wood and brick textured walls/floors/furniture. In Gimp, you can use the Noisify filter (under 'Filters -> Noise') at strength 5 to get a good color randomization (you could do the same thing with the Add Noise... filter in Photoshop, I think.). Then, to fake a wood grain, you add a Motion Blur at the correct angle at a strength of 2 pixels. :P Brick and stone masonry is the same except leave out the blur. I've also managed to use this to fake tree foliage. All in all, much easier with an acceptable outcome, as opposed to doing it by hand one pixel at a time.

*I'll post pics as soon as I figure out where to upload these pics to.*

Anyone else?

Posted on 2005-02-04 23:29:08

Overkill

Heh, I recently discovered the 'Add Noise' filter is good for making starry backgrounds. In PSP4, I filled an image in black, clicked Image >> Special Filters >> Add Noise. I set the type of noise to Random Noise. Then, I made the percentage of noise to 1%. Clicked, and I got a space background for my shooter.

Posted on 2005-02-07 09:35:17

Hyptosis

Add noise will work better if you convert the image to greyscale and then back to rgb afterwards, unless you want really strange, randomly colored stars. =D Which I'm told are randomly colored, but they all look white to me.

Posted on 2005-02-07 12:25:06

Overkill

I did indeed want strange, randomly colored stars. But you were right about them looking better when more greyscaled. I reduced the saturation of the picture by 60%, leaving it a bit varied with slight color differences, but also unsaturated enough to make the color difference less noticeable in higher resolutions with smaller window sizes.

Posted on 2005-02-07 19:00:41

Hyptosis

You want to make it super sexy, toss a soft layered scan of something with blue or redish tones, the fade it a bit and you've got an instant nebula.

Example

On that page, I did a noise filter, then scaned the fucking pants I can on with my hand scanner, and used that for the nebula. Levis makes for good nebulae. =D

Posted on 2005-02-07 21:18:35

Hyptosis

Let me note I'm not being cocky or anything, it was just very fast, took only a few minutes and doesn't look terrible I don't think. =]

Posted on 2005-02-07 21:19:22 (last edited on 2005-02-07 21:19:37)

Interference22

Neat. And yeah, it *does* look pretty good. I'm gonna have to try that one, once I get myself a decent bloody camera.

Posted on 2005-02-08 03:16:47

anonymous

Hyptosis wrote: And some pants you perv. =]

Posted on 2005-02-08 09:34:42

Technetium

Add Noise is one of the filters I use the most. It adds a sort of intangible 'real' look to whatever you've been doing. Hardly anything is ever a solid color or perfectly smooth gradient. It's usually got a bit of random perturbation in it. Of course there are exceptions. Keep it to a low percentage (like 6-15%).

Add Noise + Motion Blur will get you some decent-looking wood-grain effects. You'll have to adjust the contrast (and most likely the brightness) to get it perfect.

Posted on 2005-02-08 19:42:46

mcgrue

hay guys i leik teh lesn flaer it is relaly kewl!2

Posted on 2005-02-09 14:51:54

Hyptosis

... lesbian

Posted on 2005-02-11 11:54:12

Interference22

Quote:Originally posted by Unimportant NPC (Anonymous)

Hyptosis wrote: And some pants you perv. =]


Grr.

Posted on 2005-02-14 04:21:23

Bitmonkey

Ah, I just remembered; I figured out how to make a half-decent looking tree without trying too hard. That cheap way that will have you drawn and quartered if you ever mention it in one of those 'purist' pixel art forums: Drawing it Big and Shrinking It.

I found that you can make a great tree by just paining in a brown tree skeleton, setting a moderate-to-small sized brush to have random size and a high scattering value, painting in dark leaves, then painting over those with bright leaves, then adding some half-assed bark texture and grass with a fadeaway brush, and then touch it up with the burn and dodge. Shrink it down to 32x32 and it looks pretty decent.

I'm also going to try to experiment with some large-scale texturing in the verge game I'm working on right now; you know, adding a subtractive or additive layer here and there to break up the monotony of my sprites. I dunno, it'll be interesting to see if I can make anything look really good. What I should really do is just render backgrounds in 3d and play on top of them (as in StarOcean and others), but I'm not that good with lightwave yet.

Posted on 2005-02-14 23:23:11

evilbob

Working at 1:1 is best if you DO want a clean-pixely look, but I agree that working large and shrinking yields nice results, particularly if you're working in 3d or going for a painterly style.

I made this set of painterly tiles years ago for a never-realized Grue project, working each base tile at 120x120, shrinking, and then tiling/matching at 1:1. Back then I thought it was the shit, though now I could probably fart something prettier. Regardless, it took me half as long as it would have to do it one stupid pixel at a time, at least when going for that particular style.

[This was a test map, making sure shit tiled correctly.]

Posted on 2005-03-06 11:09:55

Joewoof

Add Noise eh? I can really use that tip. =]

Posted on 2005-05-02 22:07:35

Interference22

Quote:Originally posted by Joewoof

Add Noise eh? I can really use that tip. =]


Don't forget to greyscale your image after adding noise, or your stars will be funky colours.

Posted on 2005-05-03 03:21:35

Joewoof

It's commonsense.

And oh yeah, GIMP rulz!

Posted on 2005-05-03 05:41:52


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