Overkill
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Well, in order to do so, there'd need to be intermediate steps. That is, convert the 3D model into a series of frames, convert transparent areas to death magenta (there is no alpha channel, only purely transparent or opaque pixels), lay them out in the typical form CHRMAK, MAKmak, or VOpenCHR expect for spritesheets, and then import them.
Posted on 2007-03-28 16:11:34
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