Sully Chronicles Map Thread
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Gayo
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I would say yes to both of those. You can make it a bit bigger if you want, though, and more puzzles are always welcome.
Posted on 2005-07-10 20:41:15
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rpgking
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Ok, will do. Of course, everything will be in my own unique style but I will try and maintain the general design.
Here's a small preview of the barebones interior, which I'm working on first. Not much but shows that I have made some progress:
Posted on 2005-07-10 20:45:56
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mcgrue
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onoes. that's great!
Now I'm going to hear more Falthorn-yelling about my high-contrast maps ;_;
Posted on 2005-07-12 00:33:27
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CrazyAznGamer
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Wow, that's pretty dang good. The only few things I have against it are that the tree behind the window maybe could have had more texture in the bark, and perhaps the tiled floor could have a few variations (like maybe a crack in the floor or litter).
Other than that, I really admire your shading, and the walls look great.
What are the events concerning the Cyclops' Hall that may alter it's creation?
Posted on 2005-07-13 11:04:31
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mcgrue
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Alter it's creation?
It just needs to be a watery dungeon type place of middling length and hopefully a somewhat interesting layout.
Posted on 2005-07-13 11:15:14
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CrazyAznGamer
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Quote:Originally posted by mcgrue
Alter it's creation?
It just needs to be a watery dungeon type place of middling length and hopefully a somewhat interesting layout.
*sigh*...
File>>New...
Posted on 2005-07-13 20:40:14
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CrazyAznGamer
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The edits aren't working, Grue, but that's besides the point.
Here's a screenshot for the entrance of the Cyclops' Hall I'm working on. It's still unfinished, as you can see:
I'm using GraphicsGale, an awesome paint program.
Posted on 2005-07-13 21:59:50
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mcgrue
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Hrm, your zeal is awesome, but... you haven't played Sully before, have you?
Posted on 2005-07-14 03:32:29
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CrazyAznGamer
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Quote:Originally posted by mcgrue
Hrm, your zeal is awesome, but... you haven't played Sully before, have you?
Nope...
....
.......
FINE, I'LL PLAY IT....
Posted on 2005-07-14 15:14:06
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Spram2
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I can make tiles. If I have the time, which I could but it's not like Sully is going to take forever anyway. Just tell me what I need to do them and what you need.
Cough.
http://www.chispito.com/~guio/Ram/bw.mov
Blimpo Warrior 2 movie? What?
Posted on 2005-07-27 22:24:43
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dark_omen
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Any maps that still need to be done?
Posted on 2005-08-23 15:33:52
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quicksilverjedi
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Posted on 2005-09-16 18:54:15
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mcgrue
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Er, well, there's already a redo of Paradise Isle. Also the whole point of the map remakes was to not use hahn01.vsp anymore, although I do appreciate your zeal!
Why not continue the map and use it in a game of your own?
Posted on 2005-09-16 21:42:42
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Overkill
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...Sorry. I was seeing if I fixed the link highlighting issue.
Posted on 2005-09-17 19:47:32
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quicksilverjedi
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thank you, what did i do wrong?
file>new
ill try bumsvill, bildings gota be easer then sand :D
Edit: one more think, is there anything that needs to be in bumsvill?
Posted on 2005-09-18 02:31:28 (last edited on 2005-09-18 02:36:59)
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mcgrue
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Er, not to discourage you, but Bumsville wasn't on the list at the start of this thread either. Kildorf has already reforged that town in new tiles a few months back (and did a really swell job at it, too).
If you want to try your hand at something, why don't you make a little dungeon of some random type. I don't mind putting in optional dungeons that we can work into the game, and if it's not up the snuff with the rest of the game's new maps you can always use it in a demo of your own design.
Waste not, want not! :)
Posted on 2005-09-18 05:31:14
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quicksilverjedi
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oh well
on to the drawing board
Posted on 2005-09-18 12:20:34
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