Sully Chronicles Map Thread
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Gayo

I would say yes to both of those. You can make it a bit bigger if you want, though, and more puzzles are always welcome.

Posted on 2005-07-10 20:41:15

rpgking

Ok, will do. Of course, everything will be in my own unique style but I will try and maintain the general design.

Here's a small preview of the barebones interior, which I'm working on first. Not much but shows that I have made some progress:

Posted on 2005-07-10 20:45:56

mcgrue

onoes. that's great!

Now I'm going to hear more Falthorn-yelling about my high-contrast maps ;_;

Posted on 2005-07-12 00:33:27

CrazyAznGamer

Wow, that's pretty dang good. The only few things I have against it are that the tree behind the window maybe could have had more texture in the bark, and perhaps the tiled floor could have a few variations (like maybe a crack in the floor or litter).

Other than that, I really admire your shading, and the walls look great.


What are the events concerning the Cyclops' Hall that may alter it's creation?

Posted on 2005-07-13 11:04:31

mcgrue

Alter it's creation?

It just needs to be a watery dungeon type place of middling length and hopefully a somewhat interesting layout.

Posted on 2005-07-13 11:15:14

CrazyAznGamer

Quote:Originally posted by mcgrue

Alter it's creation?

It just needs to be a watery dungeon type place of middling length and hopefully a somewhat interesting layout.

*sigh*...

File>>New...

Posted on 2005-07-13 20:40:14

CrazyAznGamer

The edits aren't working, Grue, but that's besides the point.

Here's a screenshot for the entrance of the Cyclops' Hall I'm working on. It's still unfinished, as you can see:

I'm using GraphicsGale, an awesome paint program.

Posted on 2005-07-13 21:59:50

mcgrue

Hrm, your zeal is awesome, but... you haven't played Sully before, have you?

Posted on 2005-07-14 03:32:29

CrazyAznGamer

Quote:Originally posted by mcgrue

Hrm, your zeal is awesome, but... you haven't played Sully before, have you?

Nope...
....
.......
FINE, I'LL PLAY IT....

Posted on 2005-07-14 15:14:06

Spram2

I can make tiles. If I have the time, which I could but it's not like Sully is going to take forever anyway. Just tell me what I need to do them and what you need.

Cough.

http://www.chispito.com/~guio/Ram/bw.mov

Blimpo Warrior 2 movie? What?

Posted on 2005-07-27 22:24:43

dark_omen

Any maps that still need to be done?

Posted on 2005-08-23 15:33:52

quicksilverjedi

i working on the island i have the land masses done

<img src='http://img312.imageshack.us/img312/4665/mapscreen5tp.th.jpg' border='0' alt='Free Image Hosting at www.ImageShack.us' />

soo?

Posted on 2005-09-16 18:54:15

mcgrue

Er, well, there's already a redo of Paradise Isle. Also the whole point of the map remakes was to not use hahn01.vsp anymore, although I do appreciate your zeal!

Why not continue the map and use it in a game of your own?

Posted on 2005-09-16 21:42:42

Overkill

Free Image Hosting at www.ImageShack.us

...Sorry. I was seeing if I fixed the link highlighting issue.

Posted on 2005-09-17 19:47:32

quicksilverjedi

thank you, what did i do wrong?

file>new

ill try bumsvill, bildings gota be easer then sand :D


Edit: one more think, is there anything that needs to be in bumsvill?

Posted on 2005-09-18 02:31:28 (last edited on 2005-09-18 02:36:59)

mcgrue

Er, not to discourage you, but Bumsville wasn't on the list at the start of this thread either. Kildorf has already reforged that town in new tiles a few months back (and did a really swell job at it, too).

If you want to try your hand at something, why don't you make a little dungeon of some random type. I don't mind putting in optional dungeons that we can work into the game, and if it's not up the snuff with the rest of the game's new maps you can always use it in a demo of your own design.

Waste not, want not! :)

Posted on 2005-09-18 05:31:14

quicksilverjedi

oh well

on to the drawing board

Posted on 2005-09-18 12:20:34


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