A question about Online Gaming
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BladeDragon

This is a question that's really been on my mind lately, especially when Verge Online was a hot topic. I'm curious to find the answer, so someone help me out with what they know. I want to present a hypothetical situation, and then ask what's necessary (and how difficult) it would be to make it Online.

Say I have a complete world designed that is completely operational in Verge (for sake of argument, the most recent version, 2.6). Now, I've also got an operational Single Player battle system (Action RPG style in which a button is used to active an attack pattern which is then spanning over space and time and killing enemies in the path. :p). Also, I've got the "Character Creation" setup already geared, fleshed out, and designed, to where in a single player game, it goes through that complete setup, recognizes your name, and creates your character.

Now, with all these above parts finished, it's sort of the equivalent of a completed 1-player product.

And, without further ado, the questions.....

I have a feeling that, I can finish all of what's listed above for the core requirements, that is, get a finished 1-player game. Now, comes the difficult part. How do I make it online, and thus, how difficult is it to incoorperate a selection palette of 200 styles of hair, 10 faces, 3 body builds, and definable special attacks, transformations, and armor, and Identities. There's also another important feature of this. There are multiple, conceivably infinite names that your main name will change into whenever you "transform". There are a lot of nifty features in this design, but I was trying to think of what would be necessary in order to bring out the "online" features, in other words, multiple people. If anyone has any idea, let me know. My original thought, and still "goal" is to do this idea in Genesis3D after some significant work on Trebezia is finished, but if it's easier to the point of "I" could do it myself when the aforesaid is done, then it might be worthwhile to forgo the 3D technology till I have a team and company, and just work on the Verge version.

Thanks for your time.

~Blade Dragon



Posted on 2001-01-18 22:45:25

Lunarbeam

I'd really be worrying more about the protocol for communication than what color(s) your character's hair is going to be. Verge doesn't have any built-in networking features; how're you going to make them? Also, what type of a setup are you planning on? Host-client or peer-to-peer? If you want to do host-client (probably preferable in this situation) you need to figure out who's going to host it and what software it requires...as you can see, there are a lot of concerns in making a network game that should be addressed at the beginning.



-- Lunarbeam @

Posted on 2001-01-19 10:40:11

andy

I'm no network coding guru just yet, but I think it's more complicated than that. If you want a game to support multiplayer, then you've got to code it to allow that from the ground up. Stuff like coping with packet loss and the like don't translate well from offline games, from my limited experience.

Also, as Lunarbeam said, VERGE doesn't support networking stuff yet. (which is certainly not to say that it never will)



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-01-19 13:21:56

BladeDragon

I was just curious about it, since eventually I want to get into online gaming, but for now, I'm just doing a single player RPG with VERGE. I know the big talk of the time was Verge Online, so I figured that it was a simple matter of converting a single player game into one that would incoorperate multiple users from different adresses via the internet. I'm not knowledgeable in the subject yet, so from what you're both saying, there seems to be a GREAT deal left that would take a lot of knowledge rather than doing a single player game and start from there. Again, just an idea, that's why I needed to ask. ^_^ Thanks for the info Speed and Lunarbeam.

~Blade Dragon



Posted on 2001-01-19 15:18:58


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