aaaagh
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Harveyimp

well, I think i've found a bug. The .Move command doesn't work at all. i've tried all different ways and such and to no avail. And specifying Wander in maped for an entity will do nothing also, but the .Wander command does work.





Posted on 2001-08-08 02:03:45

andy

Very odd. I'll take a look when I have time. :)



"Ignorance is its own reward" -- Proverb

Posted on 2001-08-08 09:11:43

invicticide

On the .Move command. I remember in V2 you couldn't just call EntityMove and have the entities zip around in a nice little scripted sequence like V1, because EntityMove gave them a "movement queue" of sorts, so you had to manually suspend your script until the move was complete, either through a carefully-timed Wait command or (my method) a function that ran Wait(1) through a loop until the entity in question was no longer moving (entity.moving)

Did you try manually suspending the script like that? Just a thought.

BTW, if that *is* the case, I entreat tSB to create a func that suspends the script for us, so we can make scripted sequences more easily. But keep the original too, cuz it does have its uses :)

As for Wander, I haven't a clue.

That is all.

--Invicticide




We don't need better engines, we need better creation tools!

Posted on 2001-08-08 11:04:06

Chakka

For some reason, you can walk one tile off of the top, left, and right of the map, which in the case of this demo allows you to walk all over the water. I checked the map file, and it's all set up in there, so it must be a quirk in the engine. Any ideas?



Chakka Shok, Chakka Cor!

Posted on 2001-08-08 15:22:43


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