About FLC, or FLI, or whatever...
Displaying 1-11 of 11 total.
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Omni
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What exactly are those formats? Are they like video animations like avi and mpeg, or just short little animations without sound like an animated GIF, or whatever else are they, exactly? Where can I learn more about them? Does Winv2 support them? Will V3 support them? I heard they were the only animation format the original DOS V2 supported from the vergec.txt file, so I wanted to know a bit more about them.
Posted on 2002-02-17 17:01:37
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Miggle
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Flc is okay, if you like extremely short, low color animations without sound. but if you do use I stress low color. I had a 2 second video done in 3d. 256 colors, and it came out 15mb's I tried everything to cut it down but It didn't work. So use with caution. My advice. STAY AWAY.
Posted on 2002-02-17 17:30:53
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Omni
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Is there any way to make simple videos that are supported by V2 without connecting endless frame images by code? V2 doesn't support much, and even when V3 comes out, I've got no idea how to make AVI or MPEG. Guess I might have to start drawing all my frames and link them using a for loop if I don't figure something out.
Posted on 2002-02-17 19:01:49
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rpgking
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I converted the DraculaX: Rondo of Blood intro animation to FLC once, and it was close to 100 megs :P
Out of clutter, find simplicity.
-Einstein
Posted on 2002-02-17 23:59:09
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Omni
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Posted on 2002-02-18 05:54:34
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KarmaCult
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Pick up sonic foundry Vegas Video, I have it, and its pretty good so far, you have to animate every frame, but it sticks them together and makes them whatever you want (not to sure on actual formats beyond AVI and MPEG) I downloaded a "demo" of it off morpheus, its nice :-)
Just my 2 cents
+=-KarmaCult-=+
Is there anyway to change the email address conected to my name? I lost the silo1.com web space, so I no longer have that email adress.
Email me at pretty_bondage_boy@yahoo.com, Don't poke fun, I've had the address for 3 years, and I know where you live
Posted on 2002-02-18 06:45:30
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Tricron3
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I was reading about the FLC format, and its pretty simple. Or dead simply. Basically it just redraws whats changed.
So if only 13 pixels are changed in the next frame, it only records those thirteen pixels.
If the entire scene has changed, it records the entire scene. So with the 3D video, 2 seconds * 30 fps = 60 frames *320*480 would be 9216000, or somewhere around like 9 megs (maybe more or less depending on if a separte palette is stored for each image, or if its storing images as RGB, or if its more FPS or more time).
Anyway, so the ideal way to make them small, is to avoid moving your camera, keep as much of the scene constant. Remember those little videos on the old Commodore Amigas, where the whole animation consisted of one (comparably small) guy moving, surrounded by a background? Those would be ideal for the format.
Posted on 2002-02-18 12:13:21
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ltcmdstarbuck
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I made this code that takes a frame stack is say gif format and plays it. I've been trying to incorporate sound, but the timer in verge doesn't seem accurate enough to sync sound correctly. But I do have a non sound version which I can e-mail you. What you need is a program that can export a movie as a frame stack, such as Adobe Premiere.
Posted on 2002-02-18 15:59:49
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Omni
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I need something free. And sound is kinda necessary, unless I can time a WAV to play in the background for the video, which hogs space in itself.
Posted on 2002-02-18 18:35:46
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rpgking
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And the file size for something that short was ridiculously huge with an FLI/FLC.
Out of clutter, find simplicity.
-Einstein
Posted on 2002-02-20 19:21:41
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EagleMaina
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http://www.tappsplace.freeserve.co.uk/newanimationsoftware.htm
It's a free software. It's for animation linetests, but if you make your bmp frames (yes, you have to work them frame by frame) you can make an .avi movie.
(I haven't tried it though with other frames then the ones I created to do a linetest..... I usually render my final frames at school)
-Maïna
Posted on 2002-02-22 20:47:47
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