Absolutely insane game idea. (:
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Wyrdwad

Yep, in my usual style, I've once again come up with what I believe to be a really cool RPG that I'd like to make, but because I want Forgotten Kings to get done so badly, I probably won't get around to.

"The Flatland Chronicles".

Anyone here ever read Edwin A. Abbott's classic novel, "Flatland"? It's a truly remarkable book that, through a series of logical comparisons to a 2-dimensional world called Flatland and a 1-dimensional world called Lineland, comes up with some remarkable theories of what life in 4 dimensions would have to be like (and, consequently, is the primary reason why I get so annoyed when people say the 4th dimension is time, because THE 4TH DIMENSION IS NOT TIME). In addition to all of this, though, it also spends a great deal of time, in the first half of the book, detailing the way of life of Flatlanders, from their history to their architecture to their familial relations. Granted, much of this is meant as a parody of British society in Victorian times, and granted, much of it is horribly chauvenistic...

...but what really got my creative juices flowing was an unofficial sequel to Flatland by Dionys Burger (SP?) called "Sphereland". Written 80 years later in 1960, Sphereland adds Einsteinian theories to the chronicles of Flatland, and proceeds to explain all the physical details of Flatland, including what it would look like from 3D space, what the atmosphere is like outside of the "disc" upon which most of the story takes place (i.e. space, for the Flatlanders), etc. (Consequently, it also basically proves that a 4th dimension MUST exist, which is truly amazing.)

And Sphereland also does quite a bit to counteract the chauvenism of the original Flatland, detailing the evolution of Flatland society about 80 years later as well.

So, between my recent obsession with these books and my recent work on Forgotten Kings, I put 2 and 2 together, and came up with an idea to top all ideas.

An RPG that takes place in Flatland, and eventually involves breaking out of Flatland and into our world.

And, of course, the Flatland segments would have to be done in a first-person perspective (imagine an FPS, only with your point of view being a single horizontal line across the center of the screen), perhaps with an option for an overhead-view perspective in case the first-person perspective becomes too difficult to work with (though representing Flatland in an overhead perspective would make things FAR TOO EASY).

I haven't thought of a story yet, but if anyone would be interesting in devoting the time to making an insane game like this, I'll be glad to help put one together -- after all, my work on Forgotten Kings right now is mostly just programming and mapping, so I'd welcome the chance to do something with my creativity in the interim. (:

And even if you don't think this would make a good game, I DO highly recommend reading these books. You can get Flatland and Sphereland bundled together for a fairly cheap price from Amazon.com, and each book has a foreword by Isaac Asimov, which is just plain cool. (:

Anyhoo, on other news fronts, I should be free to work on Forgotten Kings again soon (I've been rather busy lately, but that should all be coming to an end soon enough as things dull down more and more), and the Bridget Trilogy should be ready to upload sometime next week.

Toodles!!
-Tom




http://forgottenkings.tripod.com/ http://wyrdwad.diaryland.com/

Posted on 2002-05-15 00:37:10

GMW

Heh heh heh... I read Flatland a *long* time ago, so I don't remember a lot of it, (But I do remember the visit by the Sphere, and the way vision works in Flatland) but I've never even heard of Sphereland.

While I think it's a neat setting, I do doubt that it would make a workable game. I get migraines thinking about trying to figure things out using a single-pixel wide line, and the game would suffer due to the fact that 3D on a computer screen is still 2D, so 'overhead views' wouldn't cut it... That and the problems of how to get the 2D guy to move in 3D world... I'm assuming he *stays* 2D, so his flippers/cilia only go in 2D, and thus he can't change his orientation even in a 3D space... And could quite possibly slice through anything in his path... :0

As it is, I'm screwed for time, and swamped in game ideas, so I'm not volunteering. I just had to respond to the post because it *is* a neat idea, albeit one I'm not sure can be put into practice elegantly.

Oh yeah, about 4D/Time: If I understand correctly, the 4th dimension is really unassigned. There could be 50 trillion spacial dimensions besides our three, and we'd label the first one identified as the 4th. (I've heard theories that space has exactly eight or sixteen, but I'm obviously no expert) That time is the 4th dimension is, I believe, still unproven, but the concept that it *could* be mapped out as a spacial dimension is still valid, to my understanding. If it *is* valid, it gets the coveted 4th spot, since we seem to be able to perceive it. (Although in infinitesimal slices, much like the Sphere was viewed in Flatland.) Of course, the Flatlanders were *also* able to percieve it, but that does not invalidate the concept... I hope that by replying I haven't set off another 'Time Travel Flame War' chain reaction like the last time physics was introduced to the Verge boards... :D

-GMW-



Posted on 2002-05-15 10:46:31

GMW

*Fear* my ability to respond to a post before it has been made! :)

-GMW-



Posted on 2002-05-15 15:19:14

GMW

Gah! Where's the delete function? *Now* I look like a moron. :) Yes I *know* 12:00 AM is Midnight, not Noon! It just... slipped my mind a little. Bleh.

Ah well. This is why I lurk instead of posting more often. ;)

-GMW-



Posted on 2002-05-15 15:22:32

Omni

and I read this right after a debate of spacetime with my friends.



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Posted on 2002-05-15 15:33:25

Wyrdwad

Sphereland actually suggests that the 4th dimension is, in fact, exactly like the other three, but just an extension imperceptible to us 3D-ers... and it also suggests that we've proven its existence by showing that light "bends" in a rather imperceptible way. It's... hard to explain, but Sphereland does a good job of it.

Let's put it this way: Sphereland points out that, if we were to define a 4th dimension by comparing it with the rules of the other three, then a 4th dimension would have to be a world where you could flip over a left shoe in such a way that it would become a right shoe.

And yeah, it wouldn't exactly make a best-seller game or anything... but I still think it'd be a fun experiment. (:

-Tom




http://forgottenkings.tripod.com/ http://wyrdwad.diaryland.com/

Posted on 2002-05-15 19:56:05

Zaratustra

check the Hamster Republic site for Lineality.

I dunno. Flatland's more suited for a text adventure game.



I like tits.

Posted on 2002-05-21 13:24:54


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