Adjacent entity activation
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invicticide

Now, aside from that flame war mess down there... :)

I'm using v2.6 and I think I've discovered a bug. I created some entities set to adjacent activation, i.e. so you just get next to them for the event. Actually, I'm emulating the "battle system" used by Blimpo Warrior, for you oldbies out there.

However, the entities refuse to activate! They're on scripted movement... could this be the case? Or is there something I'm missing?

They're also un-obstructed and un-obstructable, since they're flying bats :)

What's up?

That is all.

--Invicticide




Posted on 2001-07-01 23:44:50


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