another maped3 question
Displaying 1-12 of 12 total.
1
zonker666
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One thing I've always wanted in maped is the ability
to create a 3x3 tile brush (or 2x2 or whatever)
so that more than 1 tile can be painted in 1 stroke.
cheers
Posted on 2002-02-12 19:25:45
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TheGerf
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(In MapEd2)When you hold shift and select a square of tiles, a little 'p' will appear near the two tiles boxes in the bottom right. From then on, whenever you left click to draw a tile, it lays down all the ones you selected.
TheGerf, not just any gerf.
Posted on 2002-02-12 20:25:32
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Tricron3
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I know, I really wish it had a feature like that myself.
For those not in-the-know, hes asking for a feature like this:
instead of having 16 pixels to work on...
You get 4 tiles placed in a 32*32 square so you can draw on them all. That way making tiles that are connected large items (like a fireplace, bushes, big rocks, etc) you wouldn't have to constantly flip from tile to tile aligning edge pixels.
Posted on 2002-02-12 21:07:04
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TheGerf
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Draw 4 tiles, copy them as one. Draw them as one.
TheGerf, not just any gerf.
Posted on 2002-02-12 22:35:55
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zonker666
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What i mean is a larger brush. lets say a 3x3 area
each of the 9 tiles in the brush could have a different tile associated with it.
That way we can draw a whole fountain (let's say)
with 1 click. Instead of having to go back to the tiles to pick the next fountain section.
Hopefully i'm not too stoned to make sense right now :)
Posted on 2002-02-13 02:21:50
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Mythril
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The right answer is there already.
Oh.
Posted on 2002-02-13 08:20:53
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Tricron3
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He doesn't mean just copying tiles and placing them everywhere... He means editing 4 tiles in the vsp, not in the map.
Posted on 2002-02-13 08:26:10
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Tricron3
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nt
Posted on 2002-02-13 08:26:51
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TheGerf
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You'll have to draw the orignal 3x3 square first on the map, and then copy it using the method in my first reply.
TheGerf, not just any gerf.
Posted on 2002-02-13 14:42:24
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zonker666
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--
Posted on 2002-02-13 21:19:36
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von_kaiser
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perhaps a possible solution would be to have variable
tile sizes within a tileset. of course i'm sure this would present more problems for the designer..
uh, hm. with variable tile sizes, perhaps you could import an image - a length of paved street 64x256 pixels, for example - and save it as one tile. then you could select it and plunk it down whole on the map , without having to rebuild it with individual 16x16 tiles each time you wanted to reuse the image.
Posted on 2002-02-15 15:16:53
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TheGerf
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You can import images as layers.
TheGerf, not just any gerf.
Posted on 2002-02-15 15:25:53
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