another maped3 question
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zonker666

One thing I've always wanted in maped is the ability
to create a 3x3 tile brush (or 2x2 or whatever)
so that more than 1 tile can be painted in 1 stroke.

cheers





Posted on 2002-02-12 19:25:45

TheGerf

(In MapEd2)When you hold shift and select a square of tiles, a little 'p' will appear near the two tiles boxes in the bottom right. From then on, whenever you left click to draw a tile, it lays down all the ones you selected.



TheGerf, not just any gerf.

Posted on 2002-02-12 20:25:32

Tricron3

I know, I really wish it had a feature like that myself.
For those not in-the-know, hes asking for a feature like this:

instead of having 16 pixels to work on...
You get 4 tiles placed in a 32*32 square so you can draw on them all. That way making tiles that are connected large items (like a fireplace, bushes, big rocks, etc) you wouldn't have to constantly flip from tile to tile aligning edge pixels.



Posted on 2002-02-12 21:07:04

TheGerf

Draw 4 tiles, copy them as one. Draw them as one.



TheGerf, not just any gerf.

Posted on 2002-02-12 22:35:55

zonker666

What i mean is a larger brush. lets say a 3x3 area
each of the 9 tiles in the brush could have a different tile associated with it.

That way we can draw a whole fountain (let's say)
with 1 click. Instead of having to go back to the tiles to pick the next fountain section.

Hopefully i'm not too stoned to make sense right now :)





Posted on 2002-02-13 02:21:50

Mythril

The right answer is there already.



Oh.

Posted on 2002-02-13 08:20:53

Tricron3

He doesn't mean just copying tiles and placing them everywhere... He means editing 4 tiles in the vsp, not in the map.



Posted on 2002-02-13 08:26:10

Tricron3

nt



Posted on 2002-02-13 08:26:51

TheGerf

You'll have to draw the orignal 3x3 square first on the map, and then copy it using the method in my first reply.



TheGerf, not just any gerf.

Posted on 2002-02-13 14:42:24

zonker666

--



Posted on 2002-02-13 21:19:36

von_kaiser

perhaps a possible solution would be to have variable
tile sizes within a tileset. of course i'm sure this would present more problems for the designer..
uh, hm. with variable tile sizes, perhaps you could import an image - a length of paved street 64x256 pixels, for example - and save it as one tile. then you could select it and plunk it down whole on the map , without having to rebuild it with individual 16x16 tiles each time you wanted to reuse the image.




Posted on 2002-02-15 15:16:53

TheGerf

You can import images as layers.



TheGerf, not just any gerf.

Posted on 2002-02-15 15:25:53


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