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anyone know the secrets to animation? Displaying 1-13 of 13 total.
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Ulver
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http://geocities.com/sheolwulf/ajean.GIF
it looks weird and i cant figure out what im doing wrong...
Posted on 2001-08-24 22:35:22
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joshito
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OK, I think its pretty good (better than I can do), but, heres what I would fix up. (remember, I suck at everything to do with art)
1) When one foot goes back, make the other come forward (right now it just looks like it is coming back to right under the character)
2)She looks like shes power walking for some reason... perhaps make it more.. fluid?
3) The head doesnt move at all
4) I think making the character move up and down a bit as she walked would help
and lastly,
5) Her main body like turns too much or something...
hope this helped!
joshito
Posted on 2001-08-24 23:12:04
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auroraborealisis
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Whille I'm more than glad to give out tips on art and the such, my animations are my dragons horde. being thus, I will give you one tip only.
both feet should be moving forward or back in every frame, you have some frames where the feet don't move, very bad ( though I'm the only person I've ever noticed that doesn't do it ) slap me if I'm wrong about that.
to quote ... "that is all"
-Auroraborealisis
Violence is not a strength, compasion is not a weakness.
Posted on 2001-08-25 01:47:19
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auroraborealisis
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text, there is no
Violence is not a strength, compasion is not a weakness.
Posted on 2001-08-25 01:48:42
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Miggle
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Well, what i'd do is study the human walking patten( which I am sure is somewhere on the net) Then use that to make the animation.
I notice the legs are just moving back and forth. But that's not how humans walk. Remember the little device called a knee. Or maybe you did it b/c there's not enough space to show that much detail. Whatever the case, have fun.
Posted on 2001-08-25 03:16:53
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Sheng_Long_Gradilla
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I have been into female body animations for more than three years.
What I see in your animation is a lack of stretching in the legs. The backward movement is great, but a real person stretches the legs some more when going a step forward. This girl looks more as if she were playing, or doing a stationary exercise.
Nice job with the body torsion! Everything is excellent except for the legs thingie.
BTW, I wrote a tutorial about animations a long time ago. It is in the Artists Shrine Web Site. I am a master. Masters do not tell you exactly what to do, but give you pointers on finding the knowledge...
http://art-shrine.verge-rpg.com
- Sheng Long Gradilla
Posted on 2001-08-25 07:05:30
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Sheng_Long_Gradilla
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Since it is old and in SuperDeformated style, it lacks a lot of detail, but it should help. It is 300% of the original size.
Here you go!
http://art-shrine.verge-rpg.com/artwork/kishaanim.gif
- Sheng Long Gradilla
Posted on 2001-08-25 07:24:45
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EagleMaina
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I made a walk animation a year ago in school....but i don't have the file with me right now.
But I still have a little something that will help you out. This picture was taken from one of my school books. (I could only find a side view, but it's the same then a front view...)
http://pages.infinit.net/maina5/walk.jpg
What i noticed in your animation:
Like many others said, both feet should move at the same time. The torso move is very good but the lower body shouldn'd be moving as much. And one other thing is the hip: when the feet are apart, the hips should go down and when they're one next to the other, the hips go up (like in the pic ^^)
Hope this helps you out ^^
Cheers!
NB: I think it's a great sprite. :)
Posted on 2001-08-25 07:31:02
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invicticide
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1. Her arms come out too far in front of her body. Keep them closer to her hips and she won't look like she's power walking.
2. Her lower body [skirt] rotates too much for her leg movement. Calm it down a little.
3. Her legs should extend forward as well as back. Chr's stand with their legs in the *middle* of their walking pattern, not at the front.
4. She needs some kind of bob in her upper body to solidify her motion. This is the hardest part, and I really don't have any good tips on it =P
5. I think her hair sways a little too much, but it's more a matter of style than anything :)
6. It may just be the GIF, but the animation seems a touch fast, which also contributes to the power walking effect. Slow down the animation a little.
That is all.
--Invicticide
P.S. It looks better every time I see it!
We don't need better engines, we need better creation tools!
Posted on 2001-08-25 13:12:17
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BladeDragon
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Judging from your pic, it looks like you're shooting for the exaggerated, cartoony style of Genesis RPG: Land Stalker, so you might just want to get the game and notice how the "pros" do it. That's really the best advice I can give, like for my game, I have several different styles of sprites depending on what I want to portray, going to Chrono Trigger's style for slender sprites needing fluid movement, action platform sprites for a scene in which Shaii needed some kung fu moves in an action-style cutscene, etc. These are just examples of what I use to help animate my sprites. As for the one you've drawn, I think it's really detailed, personally. The only thing I can comment on is that she has what my V1 game suffered from, the "locked hips" type look, where her legs, arms, and shoulders move, but her hips are completely stationary. Her skirt (which by the way, my main heroine wears a skirt in her Peasant form also, so I have to pay attention to it too) doesn't move, yet when her feet slide along the ground, it would sort of make sense that her skirt would follow the contour of her adjusting hips/thighs. Those are my 2 cents, but all in all, it's a gorgeous sprite, and the outfit is really inventive for her. ;p
~Blade Dragon
Lucid Soul's Web Page (till I have an Anime Artist for the real one)
http://Blade_Dragon.tripod.com/
Posted on 2001-08-25 17:34:45
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Ulver
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ive fixed most of the problems and used your suggestions. its looking a lot more natural. more work needs to be done.. and it will probably look completely different a few weeks from now im constantly trying to make her better. ill prolly be posting another one of these critique thingies later on down the road ;)
thanks again
-Ulver
Posted on 2001-08-26 00:26:43
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auroraborealisis
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text, there is none
Violence is not a strength, compasion is not a weakness.
Posted on 2001-08-26 02:03:01
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auroraborealisis
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especially you ulver, your my "project" ;)
keep up the good work buddy. love to see a game from you some time soon.
-Auroraborealisis
Violence is not a strength, compasion is not a weakness.
Posted on 2001-08-26 02:12:54
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Displaying 1-13 of 13 total.
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