BIG problem!
Displaying 1-6 of 6 total.
1
Khalil
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Ok I save what the character in the game is wearing using a number code:
playerwear[6]=60123;
the number in square brackets is what type of item worn and 60123 is what the item is.
the problem is, I use a mouse script I downloaded from this site, an I have traced the poblem to the script, whenever I move, the weapon value clears? And I cannot figure out why... playerwear[6] will equal 60555 until I move then right after I move it changes to 0, none of the other things the player is wearing clears and none of the stuff in the inventory ( stored as: playergear[1-60]:#0### ) clears and none of the items in the game clear, nothing but the playerwear[6] value; it's the only value which does clear; why?????
Honestly, I have no clue how any of this infor mation will help, but I hope somebody know what's wrong.
Thanks for at least reading all this junk. Please help.
Posted on 2001-04-08 02:01:17
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nimrand
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Try reducing the number and see what happens. I don't know what Verge uses for it's integer values, but if they use 16bit signed integers, then one could only reliably store values up to 32,768. That might be messing up verge somehow. I don't really know how that would cause the problem you describe, but its worth a try. It sounds like there may be a bug in Verge somehow that is causing this problem.
Posted on 2001-04-09 02:51:07
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Khalil
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Ok, I want to make my battle system that has action points, and you can only move a certain number of action points before the monster gets it's turn; How do I do it so that for every square the player moves he loses one action point.... thanks in advance.
Posted on 2001-04-09 23:39:35
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Khalil
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ok I solved that one, how do I Make it so that I can stop the player from pressing up down left or right; like how do I disable the keys?
Posted on 2001-04-10 00:00:02
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Khalil
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where do I find the verge ascii?
Posted on 2001-04-10 00:09:33
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Devon
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Square's making money.
We're making art.
Posted on 2001-04-10 05:27:07
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