Breakthrough. . .kinda
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CypherAlmasy

I don't know if you guys already know this or not, or if it's just a pipe-dream. . . but I'll tell you anyway. I tried to go back and figure out everything I had changed (except for my code, I figured that wouldn't be it) before V2.6 stopped working on me. Well, I realized that I had gotten rid of the music on my map, leaving the field empty. When I put it back, the thing at least loaded the map and rendered it, so I wasn't left with just an empty window. Now, unfortunately, it's not displaying the entities. Could the problems w/ V2.6 be caused by the music-playing part of the code? I don't know if that makes sense or not; I'm relatively new at all of this, and I know nothing about multimedia coding. . . just a thought.

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-20 16:39:03

Roto

nt



Posted on 2001-09-20 16:50:51

CypherAlmasy

My faint hopes have been dashed. When I realized that for some reason the engine wasn't calling the autoexec event of my map, I recompiled all the code. Now I'm just having the exact same problem. Project BOB now lies in near ruins, and there is nothing I can do about it. Darn.

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-20 16:52:16

CypherAlmasy

Nope. It's there.




Life is an RPG. How much experience have you earned?

Posted on 2001-09-20 16:53:57

Roto

It isn't calling the autoexec of the map? Did you convert your code from plain vanilla v2 (any version prior to v2)? If that's the case, you'll have to write up an Autoexec() function in system.vc. Something like this...

void Autoexec()
{
Map("whodunit.map");
}





Posted on 2001-09-20 17:44:21

CypherAlmasy

What's this mean? I try to write a simple for loop (one simple for loop!) and I can't compile it; VCC always returns an "Invalid Assignment Operator" error. I consider this a direct affront on my intelligence and my experience with loops. What am I doing wrong? Here's the exact syntax from my code:

for(counter = 1, counter



Life is an RPG. How much experience have you earned?

Posted on 2001-09-22 03:37:26

CypherAlmasy

What happened there? Here's the syntax. . . stupid technology.

for(counter=1,counterscreenentnum,counter++)

Further investigation of this matter by strategically placed double-slashes has revealed that the error is apparently being cause by the "counter=screenentnum" statement, though any particular reasoning behind this escapes me. Looks fine to me. ^_^

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-22 03:55:40

CypherAlmasy

Hmmm. . . must be an HTML thing or something. Why can't I get a greater-than or less-than sign in here?

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-22 03:57:21

CypherAlmasy

Okay, I replaced all greater-than signs with straight out equal signs. Now THAT line compiles, but the compiler tells me that an open brace is an Unknown Token. ::sigh:: How can it NOT know what an open brace is? Is it not recognizing the fact that I'm using a for loop? If so, why? What the heck is going on?

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-22 04:03:28

CypherAlmasy

I figured it out. Ignore the stupid ranting insane man who apparently can't read.

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-22 04:22:45

CypherAlmasy

Whenever I move my mouse over one of my ents, Verge exits with an internal execution error code of 489. What does that mean exactly so I can go about fixing it?

CypherAlmasy

BTW, when I tried to post this as a new thread, the thing freaked out and gave me a whole bunch or error messages (3 counts as a bunch, right? ). Is that a regular thing?



Life is an RPG. How much experience have you earned?

Posted on 2001-09-22 04:28:24

CypherAlmasy

Hmmmm. . . it's changing error messages on me now. . . does anyone have any idea what might be causing this? I have a few events that are supposed to change the pointer if it rests over certain entities, and it works for one but not the other. I'm confused.

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-22 04:53:05

Hatchet

My guess is that you have an unclosed bracket somewhere above the "suspect" code, that's fucking up the compiler. Or you could be missing a ;, or some other stupid thing. You'll have to check all the code that's above your function - move it around even, place it at the beginning, comment things out. Good luck. =)

-Hatchet



-Hatchet

Posted on 2001-09-23 18:46:56

TheDeveloper

Check all the previously included files, if you use text pad you can use ctrl-m to match brackets and braces. If not you can count all the open braces "{" and all the clase braces "}" and see if you get the same number (which you should).



-The Developer
John: You're shedding
Garfield: And you're watching me shed.
Garfield: Who has the problem here?

Posted on 2001-09-24 18:50:49

CypherAlmasy

I've checked all of my loops, functions, branches, etc. and I can't find any discrepancies in the brace alignment, which didn't really surprise me; I tend to be careful with that stuff anyway. Any other ideas? Oh, and I can't get V1 to work on the old silicon-based piece of crap that I have for my own personal use. It keeps quitting the second a map tries to load with a stack overflow error (I'm pretty sure that's it). Any ideas?

CypherAlmasy



Life is an RPG. How much experience have you earned?

Posted on 2001-09-27 19:45:13

Hatchet

Dunno what else to try, other than missing semicolon. :\



-Hatchet

Posted on 2001-09-27 21:28:29


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