bunch of wonderings
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Ulver

wooh! just got back from Cradle of Filth show!! ..not that any of you know who that is... em. nevermind.

anyway. is there an *easy* way to give a CHR "standing still" frames but not have the frames in the movement cycle? Like if you wanted to make the CHR lean on his sword kinda as if it were a cane you wouldnt want that frame in his walking down cycle it would look like he keeps stabbing the ground. Can you do this in the .mak file or would this require more hardcore scary scripting stuff?

Also, TSB, 2.7 can import tiles of any size right? How exactly will this work? say you got a house thats 200x200 pixels. could you import the whole thing in one easy doey and then within maped paste the house from the vsp in smaller chunks at a time? Cause you want the bottom portion of the house to be in a different layer than the top of the house so your CHR can walk behind it... and my tiles are always odd and dont fit nicely into 16x16 blocks. also... will we be able to make obstruction blocks any size or just 16x16 squares like it is now? diagonal obstructions... oooooh....

just wondering so i can plan out how im going to do my art. dont wanna have to redo everything. n stuff. seems like i wanted to ramble about some other stuff. cant remember. bleh whatever. im tired.



Posted on 2001-07-25 02:44:37

KarmaCult

You lucky lucky LUCKY BASTARD!
GOD, I could kick you in the balls just for going there!

god, GOD!
grrr, Cradle of Filth rocks!
and again, you lucky bastard!

+=-KarmaCult-=+



I'm going to make a verge, its going to be called Verge: ITLUYATSBOVOTOOAOCDTTKHTPIV, it will stand for 'Verge: Impossible to learn unless you are The Speed Bump or Vecna or Tatsumi Oreo or a cool Developement team that knows how to program in Verge' :)

Posted on 2001-07-25 04:57:00

choris

Say you have another frame apart from the movement animations in which the player "leans on his sword" (to use your example). If that frame is #15, all you'd have to do to access that frame in verge is call this:

partymove("Z15");

Of course it would take some tweaking, since that only changes the frame. A more useful routine would be something like:

partymove(#,"Z15W20Z0");

This makes the entity lean on his sword, wait 20, and then revert back to normal. Always call "Z0" at the end of using special frames or the entity will be frozen in the frame even after you regain control of it.

Aside from that, I've personally had alot of problems with entities moving inside of loops, but you don't have to worry about that now, it's just something to look forward to. ^_~

- choris





wri2555@yahoo.com

Posted on 2001-07-25 09:06:50

andy

As of yet, yeah, WinMapEd will grab the image you specify, then chop it up into tiles, and add it to the VSP. To get around the multi-layer problem, simply draw your house with no background on it at all, then simply put it all on top. You'd need two layers that the entities can be drawn on, but that's no problem. Just put layers 1 and 2 under the player, and as many more as you need above.

Obstructions will remain tile based, simply because they're so easy for one to edit. aegis implemented vector obstructions (arbitrary lines on the map that the entities cannot cross) but it's a bit clunky, and they aren't very easy to manipulate in real-time. (in fact, Sphere can't alter them on the fly at all) So, I'm simply going to make the tile obstructions more robust. Like you said, diagonal obstructions. :)



"Ignorance is its own reward" -- Proverb

Posted on 2001-07-25 09:14:33

invicticide

choris gives good advice, but that only works if you're setting frames in VC. To do the same effect in the normal movement script, you simply set a different "idle" frame than any of the walking frames.

F.ex. you could make frame 0 "idle down" and frames 1-5 "walking down" then specify the lines in the MAK file as such:

didle 0
dscript F1W10F2W10F3W10F2W10F1W10F4W10F5W10F4W10
(or whatever your movement script is)

Just don't use the idle frame in the move script at all!

That is all.

--Invicticide




We don't need better engines, we need better creation tools!

Posted on 2001-07-25 09:24:22

Ulver

duh! one glance at my mak file and i prolly coulda figured that one out by myself. oh well. thanks invic. :)



Posted on 2001-07-25 23:29:55

Ulver

nt



Posted on 2001-07-25 23:31:35


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