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Calling Auroraborealisis Displaying 1-7 of 7 total.
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Ulver
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hey i need a little help with this hicolor thing. im having trouble putting Jean into VERGE, she keeps coming out as a bunch of wierd colored lines. i have the hicolor line in user.cfg i dont think its a script problem, because I managed to get her in before... but now when I try to load up the newer version its all weird. What exactly am I supposed to save the Jean.BMP as? there are three types of BMP, Windows, and two OS choices. Ive tried all... and I just get different colored streaks with each of them :oP How do I know if I am using the right palette? I seem to remember that "hicolor" is 16bit... but there is no way to convert an image to 16bit, it skips from 8 to 24bit. Ive been doing everything under the RGB setting. 256 colors.... i think... i dunno... all dem numbas confuz me i jus liek ta draw! Argh it doesnt make sense that it worked before and not now. Also, when I drop Jean.mak over chrmak16 it spits out Jean.chr under windows or some other directory... the first time I used chrmak16 it would put it nicely in the correct folder. sigh... making games with VERGE is so easy, yet so hard.
argh I need to learn to get hicolor graphics into VERGE before I can help you guys out on tiles. :oP
Posted on 2001-06-30 00:08:36
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auroraborealisis
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First off, hicolor is not a palette. It is a summary of all the combinations of red, green, and blue values ranging from 0-255 that can fit within 16 bits of information. That means you've got over 16 million colors at your disposal. Why you would ever want to _worry_ about this "palette" is beyond me... :)
Okay, now about this CHR issue:
The BMP should be saved in Windows format, 24-bit. It really doesn't matter that it's 24-bit because it still works in 16-bit. Don't ask me why :)
Make sure the BMP and the MAK file are in the same folder as chrmak16.
Run chrmak16 on the MAK file. I recommend doing this directly from DOS rather than dropping the MAK file onto the EXE. That's probably the reason it spits out your CHR in the windows folder, or wherever else it puts it.
Make absolutely sure that your image is arranged properly. A 1-pixel border around the whole image is a must, as well as a 1-pixel space _between_ every frame. All the frames must be exactly the same size (even 1 pixel can throw the whole thing off!) Check and double-check this.
Then check the values in your MAK file and make sure they match these numbers exactly. If everything is go then you should be good.
Also, make sure the movement scripts in the MAK file use capital letters. It seems that chrmak is case-sensitive and lower-case screws it all over.
I think that's it. It seems like all this should work. Check and double-check everything. If it still freaks out, post again with exact details of what you did and where everything is, and maybe I can help you more.
That is all.
--Invicticide
(Yes, I wrote this on auroraborealisis's PC. So kill me :)
Behind an apparent aesthetic repugnance for politics sometimes lurks a vulgar conservative sensibility. ...The intellectual, just like any fool, is subject to the influence of his environment, his education and his interests. His inteligence does not op
Posted on 2001-06-30 00:41:09
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Ulver
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width 28..check
height 62..check
1pixel borders..check
24bit windows bmp..check
run chrmak16 & load verge..oooh look! green and purple stripes this time!
Hrmm. When typing chrmak16 jean.mak in dos nothing appears to happen (yes im in the right directory). no "finished" message. chrmak16 seems to still be running, and I have to force close it... wich produces no CHR file. dropping files over chrmak produces a CHR file every once in a while, but not a pretty one and not in the right directory. Maybe its this POS computer that im currently stuck with as mine is... messed up... or maybe im dumb. Ugh I hate machines. Heres my BMP and MAK file if it helps:
http://www.geocities.com/sheolwulf/jean.zip
Im bout ready to shove my big black boots up its uhh.. A drive
Posted on 2001-06-30 02:24:59
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invicticide
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After looking at your BMP and MAK files, I believe I've isolated the problem, doctor! :)
There are actually a few little issues. The third row of your BMP is one pixel too short (only 28x61, rather than 28x62 like all the rest.) Every frame in this row needs an extra pixel. Otherwise your left and right animations will have white border lines popping up in them.
In your MAK file, your idle frames and animation scripts are not accessing frames based on 0. The first frame of your image is frame 0, not frame 1. All the frame definitions in your MAK file need to be decremented by 1 to fix this.
I've included the contents of the MAK file as I modified it. This MAK file compiled the character just fine on my PC, though her left/right animations had white border lines in them due to that "short row."
_______________________________________________________
bmpname JEAN.BMP
chrname JEAN.CHR
frame_w 28
frame_h 62
hot_x 0
hot_y 16
hot_w 16
hot_h 16
per_row 5
total_frames 20
lidle 15
ridle 10
uidle 5
didle 0
lscript F15
rscript F10
uscript F5
dscript F0W10F1W10F2W10F1W10F0W10F3W10F4W10F3W10
end
_______________________________________________________
Those were the only two issues I found. BTW, you may notice I changed your movement scripts. This was mostly my own personal taste, since I found it kinda pointless to process the same frames over and over for every direction, plus I'm lazy and didn't want to type new scripts :)
The standard Verge walking script calls frames in this order: 01210343 (looping) in case you were wondering. I don't know if this is the _best_ script for your character... everyone's animation style is different. Just a thought.
BTW, very nice character! I like much.
That is all.
--Invicticide
P.S. If this doesn't work, take a sledgehammer to your computer and a credit card to your local CompUSA :)
Posted on 2001-06-30 10:58:20
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andy
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chrmak16 doesn't have 'proper' BMP loading code. (it's some of my oldest C code)
The images width should be a multiple of 16. (it might be 8, but I'm paranoid. ^_^) That just means extra blank space at the right end of the image, though, you don't have to have x amount of frames per line, or anything like that. :)
'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald
Posted on 2001-06-30 12:57:14
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Ulver
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still comes out as crazy colored lines. is there any other scripting required to get hicolor chrs running other than "hicolor" in user.cfg? if not, it must be this computer... though it can run all the latest 3D games... weird
Posted on 2001-06-30 13:15:29
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Ulver
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im bout ready to give up :(
Posted on 2001-06-30 13:32:59
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