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Chasing Displaying 1-11 of 11 total.
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RPGirl
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How do I make one entity chase the other (like directly behind). Please tell me what needs to go in my system.vc and my map.vc for this to work. Thanks a ton in advance!
Que Sera Sera, Whatever will be, will be.-Doris Day, "The Man Who Knew Too Much"
Posted on 2001-07-09 15:11:50
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RPGirl
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Please help me!
Que Sera Sera, Whatever will be, will be.-Doris Day, "The Man Who Knew Too Much"
Only from trial and error can perfection be achieved.
Posted on 2001-07-09 18:03:56
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TheGerf
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But only since you asked so nicely. ^_~ I have a part working one written. Can you give me a day to see if I can finish it?
TheGerf, not just any gerf.
Posted on 2001-07-09 19:07:51
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RPGirl
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sure! thanks :-)
Que Sera Sera, Whatever will be, will be.-Doris Day, "The Man Who Knew Too Much"
Only from trial and error can perfection be achieved.
Posted on 2001-07-09 19:24:47
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TheGerf
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Well, sorry. I'm not finished it yet, and I got to go to work in a bit, so I won't be able to finish it today. I should be able to finish it tomorow, unless stupid things keep happening...
TheGerf, not just any gerf.
Posted on 2001-07-10 18:06:30
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ThinIce
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http://www.vergesource.com/_files/follow.zip
-enjoy!
"I LIEK CHEZE"
-Albert Einstein
Posted on 2001-07-11 15:58:32
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RPGirl
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Hey, Gerf... are you done with it yet? I'm not rushing, I just want to know. I'm in no hurry.
Sorry, ThinIce, I tried your package, but I had major trouble with it, and for some reason, it doesn't work... -_-;;
Que Sera Sera, Whatever will be, will be.-Doris Day, "The Man Who Knew Too Much"
Only from trial and error can perfection be achieved.
Posted on 2001-07-11 20:31:25
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ThinIce
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didn't work eh?
Here, try this file, I tweaked it a bit, compiled and put in an engine for ya'
Hope you have Midas11.dll :)
-http://www.mastercain.com/sipsi/files/follow.zip
This one is semi-=easy to lose a member, but then again ,i doubt you'll have that many at one time.
Read the Readme. and stuff, and yeah.
"I LIEK CHEZE"
-Albert Einstein
Posted on 2001-07-12 12:54:43
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TheGerf
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Well, it 'works' in definition, but it is really ugly. If you want it now, I can give it to ya, or I could tell you how to use the one ThinIce showed you.
Step 1: Somewhere in your RString of your map (hit esc - map properties - RString) add an 'R' it has to be capital.
Step 2: Add as many of these lines in the map.vc as you need
entity.follow[EntitySpawn(3,4,"talien.chr")]=1;
but change the talien.chr to whatever applies
Step 3: Add this line to the end of your map.vc
HookRetrace(Follower);
Step 4: Put this into your system.vc
#include "follow.vc"
Step 5: In follow.vc, change teh 5 in this line to at least however many entities to follow.
#define MaxEntities 5
One last thing. Depending on what version of vcc you use, you need to add blank lines to the end off all the vc's. Go to the end and hit enter 4-5 times.
TheGerf, not just any gerf.
Posted on 2001-07-12 18:02:36
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RPGirl
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Well all I need to know is how I get a member to join you after you talk to him. I just want *one* person to join the group too, not four... :-) Ah well, I think I know how to fix this anyhow. I'll try some more tweaking of my own and see if I'm smart enough to fix it on my own. :-) thank you, ThinIce. ^_^
Que Sera Sera, Whatever will be, will be.-Doris Day, "The Man Who Knew Too Much"
Only from trial and error can perfection be achieved.
Posted on 2001-07-13 14:21:52
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RPGirl
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Ok, I had no idea I needed to add an R to the rstring in maped. I did that, and now it works, but the follower goes nuts and doesn't stand still. What is wrong?
Que Sera Sera, Whatever will be, will be.-Doris Day, "The Man Who Knew Too Much"
Only from trial and error can perfection be achieved.
Posted on 2001-07-13 14:46:29
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