Circles
Displaying 1-7 of 7 total.
1
Voltage
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I'm new to coding, and I am trying to figure out how to manipulate items inside a functions parameters. Specifically, I'd like to make a ring grow by changing the radius in the circle(). My code looks something like this:
while(radius
Posted on 2000-11-23 08:50:56
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Narad
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Narad
Anime . . . nya! =)
http://www.geocities.com/narad_mav/Narad-AnimeList.html
Posted on 2000-11-23 12:20:24
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Voltage
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ok, lets try this again.
void ringgrow
while(radius
Posted on 2000-11-23 22:18:57
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Voltage
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omg. ok. this is what the code would do: while the int radius is less than one half of the screen, keep increasing the radius of the circle.
I want only a single growing ring to be visible on the screen, but since the previously rendered circles arent unrendered, I'm guessing the circle will appear to be filled. How would I unrender the previous circles? I know that was unclear, any help would be appreciated.
~Voltage
Posted on 2000-11-23 22:20:15
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andy
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You just have to think a little differently.
Instead of "un-rendering" the circles, simply draw whatever was beneath them on top of the whole mess. This is usually done with Render();, which draws all the tiles and entities.
Alternatively, you could use RectFill(0,0,screenx-1,screeny-1,0); to fill the screen up with black.
'What you get by achieving your goals is not as important as what you become by achieving your goals.' -Zig Ziglar
Posted on 2000-11-23 22:44:38
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Voltage
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Cool, that worked great. Thanks a lot.
Posted on 2000-11-24 08:57:17
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Ear
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...using & for &, < for < and > for >. Then again, the board should do this for you or have a feature similar to tVS, but, what can you do?
- Ear
Posted on 2000-11-27 00:55:57
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