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coloure, mixed and messed Displaying 1-4 of 4 total.
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oldB
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I went to the vergesource and I looked up the support for V2K for the imaging/colors. and it said that it supported 16 bit, ans so on, sooo, i made a picture with 256 ( image folio ) colors and then i loaded it up with my map. IT came out in two shades of grey!! ( was 2 shades of blu) and when i made a 256 shade grey picture, it came out in two different COLORS!!!( it is supposed to be grey), and whenever I try to make a bmp, it does not recognize it....
what is wrong?????
Posted on 2000-11-19 16:50:09
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TheGerf
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If it is 256 colour, then the picture might be the wrong pallette. I'm not sure if that matters on V2.5 though...
TheGerf, not just any gerf.
Posted on 2000-11-19 17:38:17
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Hatchet
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V2.5 does not default to 16 bit mode, you have to tell it to use it by putting hicolor in user.cfg. That should solve the color problems.
-Hatchet
Posted on 2000-11-19 18:21:08
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oldB
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a new prob has arisen.. I put hicolor in my user.cfg, and the PIC WORKED PERFECTLY but my character was messed up, it was all hot red, ans green very flurescent(mispell i know) the chr is boy.chr...
all of my other entities are fine though... but when i load up into a new map ( known on my directory as mini)
it loads up prefectly..
is this a fixable glitch???
() should i try a new ype of CHR CONV?? ( I HAVE V2 CHR CONV)
Posted on 2000-11-19 18:37:49
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Displaying 1-4 of 4 total.
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