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Couple of advanced VC questions. well... Displaying 1-8 of 8 total.
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Nabucodonosor
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1) I want to make a built-in Map Editor for my game. What is the best way to do it? Save the information of the editing in a .dat or .txt file, and every time the player wants to play it, use a lot of SetTile? Or should I create new .Map files? Any suggestions?
2) While nobody can make a good party following system, like V1, I would like to know how can I make a system to turn aside obstacles in front of the player automatically (like PS4, if the player is walking up, and found a tree in his path, he automatically turns left and keep walking up, supposing there is not another obstacle there).
3) This is not a VC question. I want to know where is the best place to release my games (or demos). TVs, maybe? Because I want to make all my games avaible to the Verge Comunnity, because I think they can show what Verge can do... (I have an Alex Kidd game, Darkside of Xeen, Heroes of MM, Lufia, Phantasy Star, Shadow Dancer, and planning a 3d engine...)
Posted on 2001-01-22 17:45:48
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KarmaCult
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Well, I can upload your game to Silo1.com, hopefully by that time I will be moved over to a dedicated server.
I can make your game like "The Game of the week" or something ;-)
other then that, just post your game everywhere, the more the better.
and as for my question.
1) Is it possible to make an isometric game in verge (I don't know if thats the term or not... but you know what I'm talking about right?)
I really want to make an isometric game, because I can draw buildings and such alot better from that angle. That and it adds a 3dish look to it, like its not all flat.
+=-KarmaCult-=+
"stop looking at it before I make it wiggle"
Instant Lunch.... Yummy
Posted on 2001-01-22 23:38:22
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andy
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1) eek. It's technically possible, but why?
2) Again.. eek. Technically possible, but why, for such a small tweak? This one's more realistic, though. You'd have to set it up so that it'd move the character left and not up if the square directly above the player was obstructed, but the square up and left from them was not.
3) tVS and v-rpg are good choices. Maybe even outside the VERGE specific circle onto generic homebrewn (homebrewed?) gaming sites.
Following this point is a rant that nobody asked for.
You have been warned.
I'm seeing a trend where people are more concerned with little tweaks here and there than with simply making a polished game. I know tile based movement isn't very CT-like. Just deal with it, and make a worthwhile game. Free movement won't make or break your game, believe me. Moreover, you save eons of time that you would have spent overriding all those nice things V2 does for you.
'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald
Posted on 2001-01-23 11:53:01
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andy
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1) (why number it if there's only one?) Isometric is indeed the term, and V2 can't do that directly. As with all else, you'd have to recode the engine from scratch with VC. Ickypoo. Or, just draw your tiles from an isometric point of view. ^_~ (which'd be pretty neat, actually)
As for isometric entity movement, refer to my rant. ;)
'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald
Posted on 2001-01-23 11:56:37
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Allan
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Yeah, with isometric you have to draw tiles isometrically and you need a whole new entity movement system. I just want to say that if you plan on isometric then you should remember that the height on isometric is a straight, vertical line while the width and depth are projected at 30 degrees from the height.
I hate that my high schools has drafting as a required course. At least I get CAD starting February.
Speaking of which, isometric art might be easier to do in a CAD program like AutoCAD or CAD Key. I think you just have to draw front, top, and side views and you'll get an isometric. I am not too sure about this seeing as it isn't February yet.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators the creator seeks--those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest.
Posted on 2001-01-23 12:38:37
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KarmaCult
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it was the only class I had hope in passing my junior year, until I threw my T-Square and some punks in the back of class, and got suspended and failed :-(
DAMNIT!
now you brought back evil repressed memories of my drafting table, and that evil bitch of a drama teacher who failed me because I wasn't suposed to base the character I was making on myself.... FOR CHRIST SAKE! My character was a paranoid gay man, with a major in Drama.... I AM NOT GETTING A MAJOR IN DRAMA!
**BARF**
oh, and I'm not gay too.
:-)
OH, and that math teacher that always made me go out to the damned board and figure out the hardest of the questions, HE KNEW I WAS STONED! HUNGOVER! AND TIRED!
I simply walked-out of class one day, and the punk thought that was reason enough to kick me out!
MAN, what is this world coming to.
((well, that was my 'sorta real, but full of Bullshit time killing story of my high school years" NOW GO MAKE A MOVIE ABOUT IT!))
Oh, and the P.E. instructor in 7th grade.... THANK YOU for catching me and my friend Joey peeping in on the girls while they were changing in the locker room, and then punished us to 2 weeks of cleaning the girls locker room before and after the girls left.... GOD, NOW THATS A COOL TEACHER!
man, that brings a tear to my eye.... all those hotty (well hotty back when I was 16) women running into the locker rooms while I was mopping...
Wait... shouldn't this post be in like a porn club on yahoo or something?
Hmm, better shut up.... Might make some people mad.....
+=-KarmaCult-=+
"Well, actually, I am a nice guy"
Instant Lunch.... Yummy
Posted on 2001-01-24 08:02:36
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Nabucodonosor
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1) A Built-in map editor like Maped would be a waste of time. But imagine a platform game. Instead of putting obstructions, entities and layers, you set a background color, and place blocks and enemies. It automatically puts obstructions on the floor and blocks, and automatically sets the type of enemy and all their variables. This would be useful for a player that wants to make his own map.
2) It's a small thing, but important. Small details make a game better... I would like to know if I have to use a Hooktimer or Hookretrace to watch the movement of the player, or if I have to re-write the entity movement system.
3) Thanks... By the way, my Alex Kidd game will be complete...
Posted on 2001-01-24 12:15:24
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Kazier
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Just draw all your tiles from an isometric view, and then download one of those free-movement scripts, preferably one that lets you move at a diagonal. Then change your char animations frames to add four rows of diagonal walking in addition to the four required rows of N-E-W-S perspectives, and then voila. An isometric game... but your obstructions will be all fruity.
Just a note: Breath of Fire II was better than Final Fantasy IV, V, VI, and VIII. This is an exclamation of personal taste, and not an attempt to start a flame war.
Posted on 2001-01-24 21:16:52
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Displaying 1-8 of 8 total.
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