Devlyn
|
Well, the only thing I know is that The Speed Bump has only used C thusfar, so Maped has been coded in C.
I think v2chr was made with C as well, though I'm not very sure.
Making a Verge 2 character editor in QBasic is not recommended.
Not only is it hard to program, as far as I know QBasic also lacks the support for hi-color.
Well, I've never heard from the Vergebuild guy anymore as well. I guess he just *mysteriously disappeared* 8P
Well, so much of my share of cognitive artifacts.
-Devlyn (theshiningsource.cjb.net )
"I'm not dumb, I merely suffer from periodical intellect."
Posted on 2000-12-14 06:42:42
|
TheDeveloper
|
Well, the only thing I know is that The Speed Bump has only used C thusfar, so Maped has been coded in C.
I think v2chr was made with C as well, though I'm not very sure.
Winv2 is C++ and Direct X as far as I know. And I'm postive that winmaped is c++.
Making a Verge 2 character editor in QBasic is not recommended.
Not only is it hard to program, as far as I know QBasic also lacks the support for hi-color.
It can, but it's a major pain to do.
-The Developer
Please feel free to post corrections and then flame me for my stupidity.
Posted on 2000-12-17 03:39:17
|