Technetium
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Just wanted to let those that may be interested know that I have not abandoned the game. Currently I am doing a lot of re-writing of code. A new demo will not be out for quite a while still because I would like to add playlength to it rather than just release a version with alterations to existing material. Here is what I have accomplished thus far:
-Completely re-done the battle system code. It looks about the same as before, but the method of menu selection and execution is much more like that of the snes FF games, to which this has always been a tribute. Now, you select menu options, and it stores the option, and based on what you chose to do, some time later the character will do it. Enemies work this way as well, but you can't really tell that playing the game. Any command successfully will re-target if the original target is destroyed before the command can execute. Strangely enough, although the new system is arguable much "better" than the previous, it also runs more smoothly, and there are less problems with enemy graphics becoming corrupted (though this still happens rarely).
-You may now attack your own characters, use items on monsters, spells like Fire can be cast on single/multiple monsters, and also on single/multiple characters (but not all monsters and characters, though there will be a couple spells that do that automatically). Another cool thing, graphics-wise, is that when something has multiple targets, it now displays the animation for the effects simultaneously, as well as displaying simultaneous damage, rather than the sequential method used before that was easier to program but tedious to watch on-screen. I am still in the process of recoding spells and monster attacks.
-poison now damages randomly rather than after every single character/enemy turn.
-New tiles for many areas. The "cave" set has been greatly improved especially.
I would still love to have someone do a couple generic FF6-style townspeople chrs. Technically, I can do it myself, but if I am going to do Verge stuff, I'd rather be doing spell coding, spell graphics, or tiles. ^_^ Anyone interested?
Posted on 2002-01-28 20:29:11
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