Diver Down Thread
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grenideer

Please let me know if you have any problems, comments, or criticism about the game. Check out the website for the most up-to-date info.

Grenideer
diverdown.grenideer.com



Posted on 2003-11-26 13:18:35

valiantdeath

Yeah, I have a problem.

After I go see the king in the beginning of the game, and I run down the long corridor ("if only I had some tech") when I get to the door the game stops, it doesn't freeze, but nothing happens.

I've tried restarting the story and it still does it, a friend of mine also said he had the same problem.

Also, I've seen 3 computers who randomly exit out of the game saying "Render Dest failed". These are all XP machines. Thanks, I'd really like to play this game, so, if you got any tips, let me know, thanks!

-Bucky Lewis
http://www.valiantdeath.com




Posted on 2003-11-27 09:06:30

andy

The game explodes if you turn 2xSaI on. (render dest thrashed etc etc)



SOULBAIN WHY IS MY USER INFORMATION NOT ABOUT ME ANYMORE WHY IS IT ABOUT YOUR WONDERFUL PHP SKILLS MAN I DON'T GET IT WHAT IS WRONG WITH YOU

Posted on 2003-11-27 09:14:57

mcgrue

The 'Render Destination THRASHED!' error only occasionally happens on me, and always after exiting the menu (via cancel or save). I make sure to save to exit ever menu access.

Any game with an Aldencian Dinner Ritual reference is classy in my book. ;)



I am the dark wielder of Occam's Nodachi.... and I have come for your plans!

Posted on 2003-11-27 10:48:04

grenideer

Ok, the guard-chase freeze bug- this was the main thing that delayed the windows release, and I thought it was fixed, but it seems like some computers still have the problem.
Drek is supposed to go through the door, jump off the tower battlement and land in the swamp, just outside the castle. The only fix right now is a savegame at this point. You only miss 30 seconds and there's no customability to this point in the game, so you should be fine.
http://grenideer.com/diverdown/files/swampfix_win.dds
This is a windows only savegame. Replace the filename with gameX, where x is the saveslot (1-5). The first time you load it, it won't look right - but resave it and you'll be fine.

Hopefully the permanent fix to this will be an updated winv2.exe, but I may need to change the code in that part to get around winv2's differennces from the dos version.

Oh, also, the render dest thrash happens with another winv2 bug that lets you open a menu when you're already in a menu. Make sure you only hit the space bar once, and not again while in menus. If you open multiple menus, it will crash when you finally exit apparently :).

Hmm, I never tested 2xsai mode. I don't really care about it :b.



Posted on 2003-11-27 10:55:40

grenideer

Ya, I forgot I had put that joke in the game. That's really old. I thought you'd appreciate it. :)



Posted on 2003-11-27 10:57:02

mcgrue

Hookkey is the devil. Ever consider Hookretracing an event, and having a function call to a control loop in said event? That way you prevent the dopple-menu effect from happening, and can bind the menu to a b1-4 button, thereby allowing joypads to access it.

There are a few archaic weirdnesses with verge that you have to work around to get a doublegood gaming experience, I find.



I am the dark wielder of Occam's Nodachi.... and I have come for your plans!

Posted on 2003-11-27 11:10:43

vecna

I'll be releasing a new EXE later today. I've identified the two main problems, with entities getting stuck in the castle, and the renderdest thing, they'll be easy to fix but unfortunately Im going to have to start releasing separate winv2.exe and diver.exe or something. But first Im gonna shower and eat, so it'll be a few hours.

Also as far as I can tell 2xsai works fine. i'll try different bitdepths and stuff later but if its a renderdest crash, its probably the same entering-the-menu-twice bug.



http://vecna.verge-rpg.com

Posted on 2003-11-27 12:04:20

Cpt.Varken

The block puzzle in the mines is messing up. You see, when you push the blocks, the image of the block will go farther than it's supposed to and for the most part works like a normal block, but off center. Except in some parts where it seems to take up more space than it's supposed to and I can't move in spaces where I would think I should, and sometimes when blocks overlap each other, it pushes the wrong block. I got the green block puzzle to work, but i can't get the blue, and I'm not sure if it's because of this or not.
As for content-wise, so far I'm really enjoying the game. I like the hard difficulty, and the fact that money is actually hard to come by. My only gripes thus far are the graphics. The quality of the graphics isn't consistant, where some characters, buildings, and monsters seem to be completely different styles. The battle animations are a little boring, and could be a little more exciting i think. But these are minor problems, and I would understand if you wouldn't want to go back and redo a majority of the graphics, heh. Though I must say the cutscenes at the end of Act 1 are amazing.
Anyway that's all have right now, maybe after I figure this damn block puzzle out I'll be able to comment more on the entirity of the game, heh.



Posted on 2003-11-27 22:31:54

vecna

try this exe for now:
http://vecna.verge-rpg.com/winv2_b.exe

That will fix the block puzzle problem, until a more proper solution is released.



http://vecna.verge-rpg.com

Posted on 2003-11-28 08:08:36


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