invicticide
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This post got lost in the intense discussion over on the other board, so I'm moving it here :)
I'm trying to emulate a Blimpo-Warrior "battle system" for a game I'm throwing together on the side of my main project, but when I specify an event for entities they won't activate it!
Specifically: the entities in question are on scripted movement, unobstructed, unobstructable, and set to ADJC activation in maped. The event they're supposed to run is the same, and it works (in theory -- it's not complicated or anything, and I've been scripting for 3 years :)
I'm using v2.6. Does anyone know of any bugs, or a workaround for this prob, or anything? PLEASE?
That is all.
--Invicticide
P.S. This will also eventually apply to my major project with auroraborealisis.
Posted on 2001-07-03 14:41:38
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