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EntityMove() Displaying 1-3 of 3 total.
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TheGerf
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I want to use entitymove() to make a character move, show a special frame for a second, and move again.
Could I go entitymove(0, "L5Z15W50"); {ie left 5, frame 15, wait 50 } or is there some other way?
TheGerf, not just any gerf.
Posted on 2000-12-25 13:53:09
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grenideer
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you could do that, or you could move the entity and then call entity.specframe[entity]=15; He'll stay like that until you change him back to frame 0.
Posted on 2000-12-25 15:47:02
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jesusfreak
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Aughhh! I tried to do that, but i got an error, now I know what to do!! put "'s around the move script, and not the index number!
boom boom boom, fwahhhh! Enter the Ninja!! hwaaaa!! yahhhh!! Ahh, the aroma of Mountain Dew.
Posted on 2000-12-25 16:37:02
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Displaying 1-3 of 3 total.
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