extremely wierd v2 probs
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Kazier

This is really pissing me off!! What happened to the outright simplicity of Verge1?!?
1) Every time I run Verge, it tells me to type "dos4gw verge.exe" and then run the program that way. It's annoying - why does it do this!?
2) You said Verge supports 16-bit stuff... but it doesn't. Every time I load up a 16-bit program in ANY version of ANY Verge map editor, I get an error that my pcx/bmp is not in the proper format. It's 16 bits, I'm positive!
3) V2.6 for Windows freezes every time I run it. No changes, no nothing... it just locks up and that's all she wrote.
4) VCC won't compile anything. I can't find any arguments for it, either, except "vcc all" which STILL doesn't compile anything...
It says system.vc 84 lines, 0 total.
testmap.vc 34 lines.
and then something like
vcc total lines compiled: 0.
Erggh! Please help! I am SOOO pissed off right now!



Just a note: Breath of Fire II was better than Final Fantasy IV, V, VI, and VIII. This is an exclamation of personal taste, and not an attempt to start a flame war.

Posted on 2001-01-24 20:34:54

TheGerf

1: You'll be using V2k or i or i+j. In anycase d/l dos4gw at tVS and throw it in C:windows.
2: v2.6 I'm pretty sure does support 16bit stuff.
3: Happened to me, so I took the engine files out of a game that worked.
4: It says that 0 lines are compiled, but it does compile.



TheGerf, not just any gerf.

Posted on 2001-01-24 21:04:02

Feyr

2. In V2.5+j you can find the dontreadme.txt file, which mentions two utilities for making 16 bit chrs and vsps out of 24 bit bitmaps. Also, you should be able to load 16 bit images through VC. I seem to remember reading that Maped doesn't handle highcolor, but the main engine does.

--Feyr



Posted on 2001-01-25 08:52:31

Kazier

Hmmm.. that's pretty gay. I fixed my dos4gw problem by adding in some .bat files. Also, when I load up my tileset (reduced to 256 colors for compatability with Maped) and run it in the game, the character has been mapped to all of the non-existant colors so he's a white and purple mess. I'll load him up again and see if that helps...



Just a note: Breath of Fire II was better than Final Fantasy IV, V, VI, and VIII. This is an exclamation of personal taste, and not an attempt to start a flame war.

Posted on 2001-01-25 10:27:47

andy

v2 was never originally intended to support hicolour. It was hacked in, basicly. This is why MapEd doesn't support it. WinMapEd (here on v-rpg and tVS) does. Poorly, I am aware, but it's a work in progress. :)

Nobody I've talked to has the faintest idea as to why DOS4GW.EXE has to be in \windows. (or somewhere in the path, but not with VERGE.EXE) So.. your guess is as good as mine.

As for v2.6... um... ^_^; It's my first attempt at porting a DOS app, and as such, I think it turned out pretty good. It needs work, though, agreed.



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-01-25 12:19:31

Kazier

I see... Verge3 Time, anyone? *NT*



Just a note: Breath of Fire II was better than Final Fantasy IV, V, VI, and VIII. This is an exclamation of personal taste, and not an attempt to start a flame war.

Posted on 2001-01-25 16:44:50

jesusfreak

they were right about most of the things but the failed ( or i just skipped over) to mention a few things. V2K and up only support 24 bit IMAGES, and CHRs
also, when making a map within an imaging program, you have to load it up in the VERGE pallette. **not the traditional 256 color pallette. you can load up the pallette by opening your maped.

hit the F12 key **should see a message about a pcx being exported**

then exit mapEd, then open your imaging program **note: microsoft paint sucks, also it doesn't support pcxs**

then find the pcx file ( in the folder you opened your maped ) **should be named "UNTITLED.PCX"
and voila! look at your pallette. Behold! the VERGE PALLETTE!



.|..|-../..|.|../..|-..|\..|-..../...|
.|..|-..\..|.|..\..|-..|/..|-.../-\..|/
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Posted on 2001-01-25 21:34:09

andy

v2k and up all support 256 colour images/CHRs/whatever in addition to hicolour CHRs and VSPs (a mistake on my part, I should have made them 24bit, in the eventuality of 24/32 bit support in v2) and truecolour PCXs, and BMPs.

An easier way to rip the palette is to simply load console.gif. It's also worthy of note that you can make VERGE use any 256 palette you want (this does not apply to hicolour mode) by tweaking console.gif's palette. (there's a util floating around that'll create a new trans.tbl for you, it was on VCC, but I'm not sure what happened to it)



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-01-26 12:17:38


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