Help with entities movement...
Displaying 1-3 of 3 total.
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| Wooly 
  
 | Hi everyone,
I need some help with entities movement.  I'm using V2.5 and I would like to know if there is any way to make a function that looks like waitmove() in v1.
 
 I tried many times to make one but I didn't succeed.  The character jump to the destination tile without waiting.  I don't know if I'm clear but if you understand, help me!!!!
 
 I'm working on my game and I need this function so bad!
 
 Thanks,
 
 Wooly
 
 
 
 
 
		
		
				
		Posted on 2002-12-05 20:31:27			
	 
	 | 
| Wooly 
  
 | No one is answering my question and I can't continue my game without this function. That's sad.  Ah well!  I guess it's supposed to be this way :(
 Well, if someone's got this answer for that, send me an email at: andre.moquin@tr.cgocable.ca
 
 Please help!
 
 (BTW, I know this message is not on the right board.  Sorry bout that).
 
 Wooly
 
 
 
 
 
		
		
				
		Posted on 2002-12-11 13:31:11			
	 
	 | 
| Omni 
  
 | And post on the Vergesource where there's actually a good bit of activity.  www.vergesource.com.  Anyway.
 I'm not quite sure what a "WaitMove" does.  Never heard of it and I didn't use V1.  Try this though, which halts entity processing while still rendering the map:
 
 void Wait(int sec)    //centisecs to wait
 {
 int t;
 t = timer;
 while (timer
 
 
 
 It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.
 
 Come visit www.verge-net.com!
 
		
		
				
		Posted on 2002-12-11 16:22:01			
	 
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