Help with entities movement...
Displaying 1-3 of 3 total.
1
Wooly
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Hi everyone,
I need some help with entities movement. I'm using V2.5 and I would like to know if there is any way to make a function that looks like waitmove() in v1.
I tried many times to make one but I didn't succeed. The character jump to the destination tile without waiting. I don't know if I'm clear but if you understand, help me!!!!
I'm working on my game and I need this function so bad!
Thanks,
Wooly
Posted on 2002-12-05 20:31:27
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Wooly
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No one is answering my question and I can't continue my game without this function. That's sad. Ah well! I guess it's supposed to be this way :(
Well, if someone's got this answer for that, send me an email at: andre.moquin@tr.cgocable.ca
Please help!
(BTW, I know this message is not on the right board. Sorry bout that).
Wooly
Posted on 2002-12-11 13:31:11
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Omni
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And post on the Vergesource where there's actually a good bit of activity. www.vergesource.com. Anyway.
I'm not quite sure what a "WaitMove" does. Never heard of it and I didn't use V1. Try this though, which halts entity processing while still rendering the map:
void Wait(int sec) //centisecs to wait
{
int t;
t = timer;
while (timer
It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.
Come visit www.verge-net.com!
Posted on 2002-12-11 16:22:01
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