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Hep with transparency Displaying 1-9 of 9 total.
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ltcmdstarbuck
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How do I make parts of a pictures transparent.
Posted on 2000-12-12 19:45:06
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jesusfreak
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get ur grammar right... ain't no good if it tisn't right. (G)
umm, well, here is what I would do...
I would aave your image as a pcx, and then turn it into a tile form in maped. then make a new layer... ( hopefully you do not have more than allowed) Or use the layer you already have and put the pic on there... And if you want an effect like on SULLY where the bad dude shows, just use SetTile(blah);
I hope this helps...
since when is gas cheap?
Two yrs ago avg price in the NW-
.98-1.10 $
now gas to day- 1.50-2.00$
Posted on 2000-12-12 20:19:46
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Tralu
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I'm guessing that you mean translucent, so here goes...
There's a function called setlucent(); . If it is on Setlucent(1);, then all of your newly rendered pictures will become translucent. If you put Setlucent(0);, all of your pictures will be solid.
But if you want your picture to really be transparent, don't put a picture there at all. ^_^
http://www.geocities.com/tatewaki_42/ - The Cyberwizards Realm
http://elfwood.lysator.liu.se/loth/c/r/cruz19/ - My Elfwood Gallery
Posted on 2000-12-12 20:39:50
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jesusfreak
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.
since when is gas cheap?
Two yrs ago avg price in the NW-
.98-1.10 $
now gas to day- 1.50-2.00$
Posted on 2000-12-12 20:50:12
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Allan
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"get ur grammar right... ain't no good if it tisn't right. (G)"
That is like zen. Also the post having absolutely nothing to do with translucency.
I think what he really was asking for was if he could make part of an image translucent. Dunno if you can. But I have a question of my own. I remember glancing at some tutorials at vergesource.com and saw somewhere that the SetLucent(); function was expanded to work with another function to define the level of transparency. Probably to do fades since the PaletteMorph function shouldn't work in the latest versions. V2K and above I think.
I could probably look this up on the vergesource but now we get to the REAL real reason I'm posting here. My signature! I want to see it! Its a Friedrich Nietzsche quote from "Thus Spoke Zarathustra." [Stupid limited sig size won't let me give his mention there.] Although I really got it from blurbs.txt from the Alpha Centauri files.
Besides, if posts of the caliber I have seen are allowed then this should be also. Besides, the answer to the question somewhere in the middle of this post might be useful to lazy people.
Companions the creator seeks, not corpses, not herds and believers. Fellow creators the creator seeks--those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest.
Posted on 2000-12-12 21:01:14
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el_desconocido
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If you mean like where you background image or the map can be seen behind your character's portrait, in v2, use color index 0, in v2k and above, paint it pink (rgb: 255,0,255, or ff00ff)
-Pontifex
"How many rocks are there, in the whole world?"
Posted on 2000-12-12 22:40:03
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ltcmdstarbuck
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That's not it at all. I have a battle system, and at the moment all my monsters are square. How do I get it so that unwanted excess is removed.
Posted on 2000-12-13 10:11:25
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andy
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heh, you use the right word, and everybody automaticly assumes you used the wrong one by mistake.
Just make the parts of the image you don't want seen pure flat black, (or colour #0 if it's a 256 colour image/CHR) and use TCopySprite instead of CopySprite.
'What you get by achieving your goals is not as important as what you become by achieving your goals.' -Zig Ziglar
Posted on 2000-12-13 12:36:56
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Praetor
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in which case, you need to make them Magenta (R: 255, G: 0, B: 255) instead of pure flat black (R: 0, G: 0, B: 0)
Unless, that is, tSB made a change somewhere in Verge 2.6
Praetor - Strong enough for a man, but made for a woman.
Posted on 2000-12-15 16:00:38
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Displaying 1-9 of 9 total.
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