Hey Omni. . .
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CypherAlmasy

. . . did you ever get the demo I sent you?



"If it weren't for my horse (as in giddyup, giddyup, let's go), I wouldn't have spent that year in college (a degree granting institution)." -Lewis Black

Posted on 2002-06-10 15:12:35

Omni

My email checking schedule is sporadic, sorry about that...



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Come visit www.verge-net.com!

Posted on 2002-06-10 15:27:41

Omni

I really like the transparent textboxes, and how you handled them, I still have no idea. Congrats on that. The smooth movement is also pretty amazing.

As for speed, it runs fine on my 1.7Ghz Pentium IV. The voice fx could use more volume but nothing's wrong at all. I'm gonna try and run it on my cheap 90mhz pentium one, to see what happens, but be forewarned I'm not too enthusiastic about this; that computer is on life support and dies whenever I run Winv2. I'd really like to get it running in DOS V2. Do you have an idea of which version of DOS V2 is best to recompile your demo in?

Sorry it took so long for me to get back to you.



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Come visit www.verge-net.com!

Posted on 2002-06-10 15:35:50

CypherAlmasy

Not a problem at all. I'll get to work figuring out which version of DOS V2 works best and let you know here. Thanks for the help! Hopefully I'll be able to release a true tech demo soon. I'm planning on having a basic attack system, and then modularizing what I have so I can just enter a battle sequence with something like StartBattle(). I have so many ideas I don't know which to pursue next!

As for the text boxes, they're handled by a WHOLE LOT of if statements of the form if(mx = some other value && my = yet another value). LOTS of arrays holding box coordinates, etc. The whole thing is pretty nasty looking in code, but it does work. :-)

Thanks again. I'll let you know once I find out which version to use.

CypherAlmasy



"If it weren't for my horse (as in giddyup, giddyup, let's go), I wouldn't have spent that year in college (a degree granting institution)." -Lewis Black

Posted on 2002-06-12 10:22:03

Omni

Sometimes it doesn't matter what the code looks like if the end result rules :D



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Come visit www.verge-net.com!

Posted on 2002-06-12 11:19:49

CypherAlmasy

I've officially come to the conclusion that DOS V2 sucks. I tried it on V2.5, after making changes to my code, ran verge.exe, and nothing happened. At all. The log file doesn't say anything went wrong; it just stopped. ::sigh:: I'm gonna have to reccommend you use WinV2. Can the computer run Win98? I don't know if WinV2 is 100% compatible, but that's what I used at home (though it was slow at home).

CypherAlmasy



"If it weren't for my horse (as in giddyup, giddyup, let's go), I wouldn't have spent that year in college (a degree granting institution)." -Lewis Black

Posted on 2002-06-12 12:01:24

CypherAlmasy

. . . V2.5 also doesn't (directly) support negative numbers in the code and doesn't have a square root function, so I've been having some trouble getting it to work around those problems, since those are both some major parts of the code. Sorry.

CypherALmasy



"If it weren't for my horse (as in giddyup, giddyup, let's go), I wouldn't have spent that year in college (a degree granting institution)." -Lewis Black

Posted on 2002-06-12 12:04:30

Omni

While plain V2.5 don't do that, V2kj does that and square roots, and you can get it from the V2 engine files downloads page! Whee! Plus, its DOS! Double whee! Sorta anyway. It also supports string returns and whatnot.



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Come visit www.verge-net.com!

Posted on 2002-06-12 13:40:37


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