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Omni

Forgotten Kings uses Pixel Movement, right?

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Just wondering.



Posted on 2002-03-02 08:17:24

Wyrdwad

Yep. Eight-directional pixel movement, as a matter of fact (hold two arrow keys to move diagonally). I even managed to get "rough terrain" diversion programmed (i.e. if you walk into a wall that's rounded, you won't be stopped by it, you'll just kinda edge along it), though there are a few kinks to work out at the moment (i.e. getting stuck in small crevasses). (:

-Tom




Posted on 2002-03-03 08:14:12

Wyrdwad

Yaay! I fixed my getting-stuck-in-crevasses problem, and have near-perfect 8-directional free movement finished! But this brings up an interesting thought...

...anyone good enough with CHRs that they'd be willing to try their hand at drawing DIAGONAL WALKING frames for all of FK's characters? (: It's a VERY tall order, but if you think you can handle it, I think it'd be REALLY cool. (: Lemme know, please, if you'd be willing to do this. (:

-Tom




http://forgottenkings.tripod.com/ http://wyrdwad.diaryland.com/

Posted on 2002-03-04 20:55:24


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