Hey, whatever happened to Verge3?
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SpaceDrake

I was actually really pumped about Verge3, especially the fact that it could essentially run at any resolution and run well. But it's dropped off the radar recently. That and Zeromus is now a full time hippie. That CAN'T be good for engine development. Is it still being worked on in some form, or is Verge finally nothing more than a memory? (I hope not.)

Peace,
SpaceDrake (one-time DCGames fan... god, anyone still remember THOSE flame wars? Those were the days...)



Posted on 2003-03-02 23:25:57

choris

From a currently unknown point in space time.



Posted on 2003-03-05 23:58:09

Zaratustra

vecna and the others think there's no more interest in verge, so it tanked. Sorry, try Sphere or ika.



http://zara.verge-rpg.com/

Posted on 2003-03-06 00:07:30

SpaceDrake

BAH. I was looking forward to an engine that could do everything in 32-bit color. Ah well. Ika looks decent but isn't too far along yet, and Sphere has some serious technology issues from what I can see. I would've loved to see Verge3...



Posted on 2003-03-06 21:57:28

Omni

You're assuming that it would be better. In reality it would mean a whole new language to learn, along with new commands, classes, and routines, and likely the engine would have its own share of bugs to be vanquished, just like any other Verge.

Personally, I don't see anything wrong with V3, but if its release is what's blocking your game development then the community is surely in trouble. You can make a game with anything and give it decency--it doesn't have to be V3. Ika's pretty stable, actually, with tons of features, V2.6 is getting better every month, and Sphere has reached it's 1.0 release. So there are a few good choices for development out there--and even more if you'd like to code in pure Pygame/SDL/Allegro, which I'd like to try sometime.





It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Come visit www.verge-net.com!

Posted on 2003-03-12 19:38:38

Omni

Any engine/code can run at any resolution--SDL, Allegro, V2.6, Winv2, and Ika can all do any resolution in Windowed mode.

You can't do every single resolution in Fullscreen--so if that's a V3 feature people drool over then I guess they're out of luck.



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Come visit www.verge-net.com!

Posted on 2003-03-12 19:42:00

mcgrue

Actually, vecna's v3 was very similar to v2/v1... but had goodnesses like Structs and passing arrays as arguments.

zero's c#v3 was the confusing new thing to learn for newbs. But incredibly powerful for manly-men types.




I am the dark wielder of Occam's Nodachi.... and I have come for your plans!

Posted on 2003-06-20 09:47:04


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