hi color VSPs
Displaying 1-20 of 20 total.
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Ulver
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ok exactly how do I do this? Ive used PCX2VSP on my verge paletted tile set, saved it as mymap.vsp and ive built my map with it. Then I used BMP2VSP on my pretty tile set, saved it as mymap.v16 and uh... do i need to write a command in somewhere to tell the engine to swap em....?
Posted on 2001-07-20 09:24:44
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invicticide
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Of course, I haven't actually *tried* this yet, but I *think* that if you have "hicolor" set in user.cfg then the engine automatically looks for a .v16 *before* a .vsp. So in other words, no. It should work just fine already. Try it. Let me know.
That is all.
--Invicticide
P.S. If anyone "listening" flames me for not trying this first, I will flame the "listener" back all the way to the fiery pits of hell, because I'm getting kinda sick of that. So bE wARned.
Posted on 2001-07-20 11:22:41
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Ulver
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i had the hicolor line in there from the start. no workey.
Posted on 2001-07-20 11:40:55
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Roto
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Don't think you could tell the engine. You're going to have to basically rename both the 8-bit and 16-bit vsps everytime before loading up Verge. Of course,
you could write up a bat file or use Winmaped.
Posted on 2001-07-20 13:10:15
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Khross
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I think it's reasonable you CONFIRM SOMETHING before posting help. He doesn't need a bunch of guessing.
Posted on 2001-07-20 13:17:10
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Ear
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The engine doesn't LOOK for anything. It uses the filename provided in the map file... but, any sane person would use a .vsp extension, since MapEd and WinMapEd use that extension.
- Ear "It's time for the human race to enter the solar system."
Posted on 2001-07-20 13:31:57
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Roto
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I think it's also reasonable that you post your own piece of advice or help before you start talking about
the efforts of others. Sheesh.
Posted on 2001-07-20 13:59:15
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invicticide
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Are you making a game? Because if you're not, I highly detest being knocked by you, since *I* am (even if it's not done yet... hasty releases = crappy games IMHO) If you are, disregard that comment.
Anyway, I don't have time to test every theory out in Verge myself before posting advice. Have you noticed how often I reply to people's questions, especially newbies? I'd never have time for *my* game! I do what I can, just like [most of] the rest of us.
That is all.
--Invicticide
Posted on 2001-07-20 15:22:53
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invicticide
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In maped, try changing the vsp line to something .v16. If that doesn't work, I don't know for sure. The hicolor vsp thing was started by tSB in v2+i I believe. Maybe he can shed some light on the process.
Speedy? Can we get a yea or nay here?
That is all.
--Invicticide
Posted on 2001-07-20 15:24:47
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Ulver
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changing it to .v16 doest work. it seems to ignore the extension cause it just loaded up the .vsp
pay no mind to these certain characters posting on the board. If you have an idea of what MIGHT work, Im always willing to hear it and try it. Thats what Verge is all about most of the time.. trying crazy random things. hehe developing on verge is a game in itself... and a hard one. Anyways, youve helped me out TONS with things before and Im greatful. If ya get hicolor VSP workin gimme a holler.
Posted on 2001-07-20 17:54:32
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Ear
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First of all, you want to name all your VSP files .VSP. That's a no-brainer.
Second, the VSP format depends on the version of VERGE. v2k+j and v2.6 (and v2+i) use v2+i's VSP format. DOS MapEd cannot edit this format, so don't use it. To use the VSP, you'll need to use either WinMapEd (or MapEd+i if you're desperate.)
Third, v2.7 has its own VSP format. The major difference is that the tiles may be any size, and it has great compression. The newest version of WinMapEd (obviously) can use these tile sets.
Fourthly, WinMapEd can import PNG images to make v2.7 VSPs (at least, that's what tSB claimed.) You don't even need to use BMP2VSP.
Some final notes. The only reason that you'd need to switch VSPs is if you REALLY needed to use MapEd v2.0. Don't bother. Also, .v16 was for Hatchet's hicolor VSP work-around. That was only needed with v2.5 6 because it couldn't load hicolor VSPs. Just use v2k+j if you need them.
- Ear "It's time for the human race to enter the solar system."
Posted on 2001-07-20 18:13:37
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Ear
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Khross has worked on several games, and I can attest to the fact that he IS working on making a game, not to mention helping several other people with their game, including v2.7's pack-in. Also, what does that have to do with anything?
Also, anyone could have looked up the correct information in a few minutes. If you don't know what you're actually saying, then it's your own fault if you're foolish enough to say it.
THAT is all.
- Ear "It's time for the human race to enter the solar system."
Posted on 2001-07-20 18:19:21
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Khross
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You "working" on a project doesn't mean a thing. Big deal.
One thing *I* detest is an elitist attitude.
It's asinine to threaten flaming and general lameness because you're too lazy to confirm any help you offer. This is especially relevant in previous posts you've made ("READ THE DOCS!!! Oh, and I can't remember the entityspawn parameters.")
Posted on 2001-07-20 18:19:39
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andy
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First off, .V16 was a terrible hack on my part when I made v2+i. You could name your VSP blah.v16, and have a 256 colour version called blah.vsp, which MapEd would load. Hatchet's script imported an arbitrary image into the VSP space.
WinMapEd does indeed import PNGs, and it still saves V2 and v2k+j/v2+i VSPs to boot. (as well as v2.7's VSP format)
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-20 18:26:46
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Ulver
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ok. 2.7 doesnt work for me. When I tried running pong and mr dough i couldnt see the whole screen and everything was wavy and a nice piss yellow color.
So.. WinMapEd 2.6 ... Are there docs floating around for this that someone could point me too? Im not finding any. Im smart enough to figure out how to load up my maps made in maped... but I have no clue how to import my hicolor vsp into winmaped... infact i dont see any kind of import option in winmaped neither vsp or png/bmp/pcx...?
my head hurts.
Posted on 2001-07-20 19:05:43
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andy
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Well, I think I have the problem with the yellow window worked out, for one thing.
For another, winmaped for v2.6 doesn't have that import option. v2.7's does. (which is alright, since it can still save VSPs that v2.6 can read)
Finally, there aren't any docs on winmaped yet. x_x
"Ignorance is its own reward" -- Proverb
Posted on 2001-07-20 20:58:40
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invicticide
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Thanks for the compliment. It's nice to know *some* people don't flame ya for trying to be useful :)
I'll check into that hicolor vsp thing ASAP. Prolly after I get back from my staff meeting this morning (management overhaul... aargh!) I'll post a new thread, allrightey?
That is all.
--Invicticide
We don't need better engines, we need better creation tools!
Posted on 2001-07-21 10:18:29
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invicticide
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I hate to prolong an argument, but I'm interested in what you have to say about one point (I'm hoping that doesn't mean you'll flame me again :)
If you call a professional tech support line (even *that's* an oxymoron in itself sometimes) about a weird problem with your computer (or something else) they will throw many ideas about the problem at you and ask you to try each one out, until you start to make progress. It works, and problems get solved (nevermind the unsolved mystery of high phone bills after such calls)
Why should we do it any different?
That is all.
--Invicticide
P.S. I'm not trying to be elitist, just sensible. I realize that I haven't *released* anything in the 3 years I've been with Verge. I've just been working on stuff, and when it's done, it's done. I don't believe in being elitist until *after* you've proved you can back it up!
We don't need better engines, we need better creation tools!
Posted on 2001-07-21 10:22:14
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invicticide
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We need v2.7 finished!
That is all.
--Invicticide
We don't need better engines, we need better creation tools!
Posted on 2001-07-21 12:47:48
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Roto
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V2 has been practically finished for ages now...
We need games. That is what we need.
Posted on 2001-07-22 14:10:14
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