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HookTimer problems Displaying 1-4 of 4 total.
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Mythril
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I did a map.Switch in Verge2.7, but it still doesn't look like HookTimer is working. My map is empty, though, is that a problem? Or is it something else I must do to make HookTimer work?
Oh.
Posted on 2001-10-12 14:50:53
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andy
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At the moment, HookTimer only works when the map engine has control. (ie, entities moving around, etc...)
"Ignorance is its own reward" -- Proverb
Posted on 2001-10-12 20:19:11
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Mythril
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I did that, I even loaded an entity, and I can see that it is moving around when I run the game. But HookTimer() is still not running the script i hook to it.
Oh.
Posted on 2001-10-15 15:50:09
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Mythril
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You know, I would've loved to ask directly on irc, but I can't connect to esper.net at all... =(
Anyway, are you sure it's not a bug in Verge 2.7, which makes HookTimer not work? In your example package, HookTimer isn't used.
Please come to a solution, as my work on Intense Flight is halted right now because of the HookTimer problem... =(
Oh.
Posted on 2001-10-19 06:07:15
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Displaying 1-4 of 4 total.
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