I just found the site and i'm wondering
Displaying 1-7 of 7 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
corlon2000

How many players can you make and how many can you have on a team at a time?



Posted on 2001-04-15 19:05:57

TheGerf

Nani!? If your talking about number of entities or characters, I don't believe there is a limit.



TheGerf, not just any gerf.

Posted on 2001-04-15 19:29:27

andy

It's 255 per map in v1 and v2.

v2.7 has a limit of 255 on the map, (which will change) but you can spawn up to 4-odd billion. :)



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-04-15 20:09:42

TheGerf

.



TheGerf, not just any gerf.

Posted on 2001-04-15 20:15:56

el_desconocido

That's a billion odd short of what I need. There go my plans for a true to life earth sim. ;)



-Pontifex
"How many rocks are there, in the whole world?"

Posted on 2001-04-15 22:00:27

rpgking

4-odd billion...

Just thinking about how much memory that would take makes me scream like a girl.



Out of clutter, find simplicity. -Einstein

Posted on 2001-04-18 20:44:30

andy

Well, each entity, graphics aside, takes up a little over 3k each. 4 billion of those would take up about 12TB, give or take a few thousand gigabytes.

If we assume that every entity has a unique CHR, and that every CHR is a v1 style, 20 frame 16x32 CHR, then we've got 2k per frame, (each pixel is 32 bits, or 4 bytes) for a grand total of 40k per CHR. Let's tack on an extra kilobyte, since there's script data and the like in them as well. So, 4 billion CHRs at 41k apiece makes 840TB.

So, 4 billion entities potentially requires 852TB. Maybe I should upgrade. ;)

Next up: timing!

Looking at Praetor's last profile, (FYI: a profiler outputs data on how much time is spent on individual functions. Very handy, that) the average entity requires about 648 cycles each. My system is 600MHz, so (on my system, at least) every entity requires a microsecond for AI.

4 billion microseconds is about 3000 years, just to calculate 10ms of entity AI.

I'd go into time spent rendering, but I've probably bored you by now. ;D



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-04-21 15:13:26


Displaying 1-7 of 7 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.