I'm baaaaaaaack. . .
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CypherAlmasy

Howdy all. Well, after a nice (albeit all too short) vacation, I'm heading back to school. Oddly enough, I seem to get more done there than I do at home, I guess because I'm too lazy to move on vacation. But I'm getting off topic. I've decided to incorporate a pixel-accurate movement system into my game, a la Hatchet's system. However, because all movement will be done with the mouse rather than the keyboard or joystick, I need to know how to make a straight line of pixels in various direction besides the four cardinals (U,D,L,R) and the four basic supplementary directions (UR, UL, DR, DL all at 45 degrees from horizontal). I have no idea how the functions that draw lines work or how they choose the pixels that go into those lines, so if someone wouldn't mind giving me some idea of how this process works, I'd be much obliged.

BTW, I tried to get a hold of PrincePaul (I think it was PrincePaul) a while back concerning his tactical RPG engine, but I never got a response. Does anyone know how to contact him? Thanks again.

CypherAlmasy



"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu

Posted on 2002-01-07 09:08:22

CypherAlmasy

I'm pretty sure I've found another bug or something. It's the weirdest thing that's happened to me yet. I #included a vc file (move.vc) in system.vc. The file itself didn't have much in it, only a few int declarations, a simple absolute value function, and the skeleton of a function I had started to write: the only thing this function contained was an if statement that did nothing (I hadn't written the body yet) and a for loop (that also did nothing yet). Anyway, when I #included this file, the compiler crashed with a really weird error, weird because (a) it referred to a vc file that I hadn't touched at all since the last time I compiled, (b) part of the error message contained text from a COMMENT in this file, which should have been ignored, and (c) the rest of the error message was three happy faces, a diamond, and a rather large integer value in parentheses followed by the relatively familiar phrase "Unknown token." By commenting out pieces of code in system.vc and move.vc, I finally narrowed the problem down to the for loop in the function I mentioned above. When I commented it out, everything compiled correctly. It also compiled correctly when I replaced the for loop with an equivalent while loop. I noticed this on the last beta of winv2, and so I replaced it with the latest beta and had the same problem. Does this sound familiar to anyone?

CypherAlmasy



"If any of you step out of line, I'll promise to kill you in the name of T.G. Cid too. I'm watching you. Especially you over there, elfy." -Orlandu

Posted on 2002-01-07 22:52:35

vecna

We have not done anything with VCC. The VCC.EXE in the winv2 zip is the exact same one from v2.5 or whatever. It's just included for completeness. So this would be a general VCC bug, having nothing to do with winv2.

I've said before, we're working on a brand new VCC, so I'm not too worried about fixing old VCC bugs. *shrug*

sorry! ^_^

-vecna



Posted on 2002-01-07 23:50:39


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