I'm returning to verge, and problems...
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BluesZodiakos

I've recently downloaded WinV2, and I have some questions. I know that despite the fact that the docs say it is highcolor from the ground up, it is really downsampling everything to 8-bit. Well, I have quite a few 16-bit images I want to use, and I want to know if there is a specific palatte I have to convert them to, because converting to a forced pallete makes them look UGLY. If I don't have to force them to a specific pallete, can I use different palletes for every picture, or do I have to use a consistent pallete? I really wouldn't care if I could use different palletes for each picture, but using one consistant pallete would again make everything ugly. Maybe I'm picky about colors, but then again I retouch photographs for a living.

Also, does WinV2 support playing IT music modules, or only Mod and XM? I know the old versions only supported the latter...



Posted on 2002-04-16 00:52:01

BluesZodiakos

Maped2 is being UberNasty to me, so I was wondering if there was a windows version. The downloads section lists one, but the link is down...



Posted on 2002-04-16 01:37:34

BluesZodiakos

Actually, I've managed to get Maped 2 to work...Now my next problem...I've created a simple level, Level1.map, and a matching Level1.vc with only a simple Playmusic and a setplayer command. I've also created a system vc with only a Map command. Everything compiles fine, and it loads level1.map wit h a character specified in the map...and plays the music. I press a direction, and the entity starts to move, steps a frame...and stops. The music still plays in the background, but nothing else happens. I does it every time. It's very odd...Can anyone help?



Posted on 2002-04-16 03:19:46

Omni

you're right. Winv2 can't really handle 16-bit color. It uses 8-bit indexed. First of all, to learn how to mess with the palettes in Verge, read Aen's tutorial on Palettes from the Articles section at www.vergesource.com, but the short version is that, basically, Verge has its own specific 256 color palette (you can download a palette file from Vergesource's files depository, or rip it from a picture made for verge).

Whenever you display an image, it loads its own palette. The problem is, this palette affects everything on screen, as only one palette can be used at a time. So, if your maps use the default verge palette, and your picture, something else, then when you display the picture, it will look okay, but mess everything else up.

As for IT, I think it does. Just try it.

Also, an idea you could do is edit the loaded palette in memory through the pal[] array, but if you do that wrong everything goes to pot. You could also try displaying the map, darkening the screen so you can't see it, then display your image, then switch back to the map using the default Verge palette. But that's a lot of work for nothing. I just use the Verge palette for everything, myself.



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Posted on 2002-04-16 15:57:15

Omni

like he steps and then stops, or stops and then won't move again no matter what you press? You have to hold the button to move multiple tiles, but that doesn't sound like the problem...

So, you've entityspawned the player, and set him as the player with something like

Setplayer(Entityspawn(2,3,"chr.chr"))

right? And called palettemorph? Your maps should work fine. Also, are you talking about Setting Player as a prespawned entity from Maped? I prefer to entityspawn a new player as the player. That way I can specify the chr, and the engine uses the other entities, anyway.



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Posted on 2002-04-16 16:00:51

BluesZodiakos

I figured it out, it was a stupid mistake. And I never had to use a pallettemorph statement. It was simple.

The maped entities speed was set to 0. Stupid me forgot to change it. LOL.

I'm fine now, just had to find my barings again with verge, it's like an old friend I've stuffed in a briefcase and forgotten for a long time...Not that I normally stuff people in briefcases...



Posted on 2002-04-17 01:23:15

Omni

are we talking about the player? I didn't know his speed had to be set, but then you said you used an entity from Maped, so maybe so since it was prespawned...

(or maybe I missed everything :) )



It is not wrong to not understand, for we are all ignorant, but neither is understanding pointless.

Posted on 2002-04-17 06:24:53


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