I'm starting a new game...
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FR_Patriot

I need to know a few things.

Can someone get me the undocumented commands and how to use them? I especially need rotscale.

I'm making a space action / combat game. Would there be any major slowness when people and / or AI enemies or their weapons are being processed?



It is faster and easier to damage something than it is to create or repair it. Isn't it? I'm called FRF_Verger on VergeSource and in my games, if I make any.

Posted on 2001-11-08 14:50:44

FR_Patriot

I found the undoc'ed command article. But I still need to know how the rotation system works. e.g. Does it use degrees?

Rotscale is very important to my game because it will decide how almost everything will be drawn onto the screen in my game.



It is faster and easier to damage something than it is to create or repair it. Isn't it? I'm called FRF_Verger on VergeSource and in my games, if I make any.

Posted on 2001-11-08 16:21:00

FR_Patriot

NT means no text



It is faster and easier to damage something than it is to create or repair it. Isn't it? I'm called FRF_Verger on VergeSource and in my games, if I make any.

Posted on 2001-11-08 20:22:01

Kazier989

As long as you figure out how to do it with a minimum of processor-intense operations, processing everything won't slow the framerate down _that_ much, but considering that you are doing this using a scripting language takes away from speed and framerates anyway.

I remember there was an old side-scrolling space shooter out there. It might still be around, at the Verge Source or something, but I dunno. There was no source with it though.



Check out my homepage.

Posted on 2001-11-09 08:29:01

FR_Patriot

NT = No Text



It is faster and easier to damage something than it is to create or repair it. Isn't it? I'm called FRF_Verger on VergeSource and in my games, if I make any.

Posted on 2001-11-09 14:41:50

Kazier989

You might want to try experimenting with the parallax effects and that for the background or set up a looping script of some sort, since if you want long levels that are 3 or 4 minutes you might have a map that is 1,000 tiles long and 64 high (64,000 tiles) and will really eat up memory. If you slow down the backgrounds or something... sigh. I'm so tired, sorry, I lost my train of thought.



Check out my homepage.

Posted on 2001-11-11 10:06:21


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