I think it's time...
Displaying 1-6 of 6 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
andy

... I said something.

Q:"How do I...

A:"You can't, you just have to hack it...

Q:"How feasable is it to...

A:"It'd be a bit hacky, but you could...

Q:"What aobout a...

A:"eh... it'd be a bit hacky but it'd work"

Q:"I'd like to try a ... How would I do it?

A:"uh... I have no idea, without making the whole thing a huge hack.


Am I the only one who's tired of hacking things in? Of working around stupid bugs? Of explaining the same shortcomings over and over again?!

Python is a potential solution to all that. No more hacking, no more workarounds. Just a straight up, direct API that does everything you want in an intuitive way. Nothing more, nothing less. Further, not having to design the language myself saves me effort that I could have spent on things more important than enclosing your code in curly braces. How many of you have even seen Python code, let alone used it? (if you're the least bit intrigued, you can read about it at http://python.org) Converting VC to Python would have been potentially easy enough that one could code a little app to do it for you.

Such a shame.

The upshot is, you win. I give up. I'm tired of fighting everybody like this. Do whatever you want, I won't stop you from making verge into whatever you want. Maybe vecna will wake up and make v3, or something. You can snag the last VC using v2.7 tree at http://verge-rpg.com/~tsb/files/v27src.zip

.... I need a break from this. I'll still be hanging around on IRC, and you can still email me at tsb@verge-rpg.com (or thespeedbump@home.com if something should happen to my v-rpg account) I'll probably get back to v2.7 sooner or later.

So.. there you have it.




'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-05-30 18:33:36

Quanta

tSB, why should you let us stop you? It seems to me that that's exactly what you're doing--you're letting all these new complaints stop you from hopefully making things easier for everyone. What everyone seems to forget is that you didn't HAVE to keep updating Verge, but you did it anyways because, in one way or another, you wanted to. I'm sure you have your reasons for sticking with it so long, and I'm sure they're quite valid as well. So you shouldn't let the other Vergers stop you from doing what YOU think is best for the engine. The people here are just spouting COMPLETE BS on all of this, like "If you follow through with this, Verge will die!" or "If Verge goes Python, I'm leaving!". Well WHO THE HELL CARES?! If you wanna leave, leave already! Show your support and GET THE HELL OUT OF HERE! What? Are you afraid of new ideas or something, is that it? Like why does this kill Verge at all? Because we lose VC? As mentioned in other posts--you want VC, use a version that uses VC. I don't understand how this kills Verge unless you were waiting for something to kill it so that you could go on saying "Oh, Verge is dead! Let's jump on the RPG2k bandwagon!". You want Verge to "survive", then take up the task yourself. The community is what keeps the engine alive here, people, and it doesn't help when you start saying you're going to abandon Verge. All it really does is show that you don't care as much as we originally thought. And others are worried about upgrading their games between VC and Python. Who said you have to? You don't unless you want to. You don't have to keep up with every new version of Verge that comes out, y'know. You can stick on one version and finish your game anyways. And if you HAVE to keep up-to-date with the engine, then PORT THE CODE. Actual COMPANIES like Square and Working Designs are doing it all the time, Square especially. They've ported between systems before, and now they're not only doing THAT, but they're giving their games shiny new makeovers as well. What's to stop YOU from doing the same? You don't have a team like Square? Well what's to stop you from making one? Talk to your friends in programming class or on ICQ or wherever and make a team. Then make a game. Maybe it's harder than it sounds, maybe it isn't. You've spent all this time making your game in Verge, it shouldn't be THAT hard to port it using the API that tSB would develop, and someone could still make a VC-to-Python converter like he mentioned as well, which is, in effect, doing all the coding work for you. VC is only useful for one simple thing, and that's making games for VERGE, but if we go with Python, then we're not limited to just making games, but other applications as well because what we learn from making games in Python and the Verge API could go towards other ventures. So, rather than FIGHT it, you should welcome it with open arms because perhaps it just MIGHT be the best route to take.

*~Quanta~*



Posted on 2001-05-30 19:47:20

Praetor

I'll tell you why...

None of the versions of VERGE prior to v2.6 even run in Windows 2000.

That leaves v2.6 and (what was going to be) v2.7...

v2.6 is EXTREMELY buggy. Instead of making v2.6 stable, tSB decided to make v2.7

Now that v2.7 is tossed, that leaves all of those who use Win2k (myself included) without a stable version of VERGE to use.

Period.



Praetor - Strong enough for a man, but made for a woman.

Posted on 2001-05-30 20:13:47

Narad

As Thrasher pointed out, the VC2.7 syntax is completely different from the original syntax, so you'd be porting anyway. If you don't believe me, check out his docs: http://verge-rpg.com/~tsb/doc/

Argh, I can see both points of views, and I can understand why some people would be upset, but dammit, its his project! Since the dev teams leave a while ago, hes been the only one who consistantly worked on verge. Now that hes thinking about making a change, everyone forgets about what hes already done for the community, and only think of theirselves.

Not only have you stopped tSB from working on it for a while (which makes you wait /longer/), but you could've discouraged others who might've worked on verge. Why would they want to do all sorts of work if people just expect it of them, and they have no freedom?

I may not be the most knowledgable coder here, and I don't know all the pros and cons of Python, but its tSB's project, and he should be able to make a change if he wants. Besides, no one is stopping you from finishing v2.7 as it stands now, so don't try to make tSB do it.

Just my 3.141592653589 cents . . .



Narad



Anime . . . nya! =) http://www.geocities.com/narad_mav/Narad-AnimeList.html

Posted on 2001-05-30 20:53:23

grenideer

...then I'd rather you finish v2.7 with pretty much the exact same vc as v2 (so it's easier to port). The advanced vc you were originally aiming at is good for the coders who preferred even greater flexibility than v2 offered, but I never really wanted it. Then there's plenty of people who would be happy with even easier code. Python might be best in the long run, and definitely more worthwhile for someone to get into since they'd be learning a real language. The point is, everybody wants something different so you shouldn't let the complaining get to you. You're doing what you want to so I say more power to you.



Posted on 2001-05-31 01:40:56

Devlyn(dad)

Simply put, it would take TSB a week to solve the most
important stuff, it would take me a year.

'nuff said.



-Devlyn

Posted on 2001-05-31 03:52:52


Displaying 1-6 of 6 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.