It might've been asked before, but...
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AKSepter01

This is probably an extremely common problem, but when I tried to make my own tileset (a 16x16 set based on Cecil from FF4) i got the palette to load up correctly and all the animations to play right, but I cannot get the background color to be transparent. I tried copying the color from VECNA.CHR, the same black color, but when I play it it VERGE.EXE the sprite's background is not transparent, but black (however VECNA works fine). If anybody knows how to work around this, I'd be very much obliged...



Posted on 2001-01-27 22:52:08

andy

If it's an 8 bit CHR, (more than likely) then you have to set it to use colour index #0. Make particularly sure it's not colour #278, which looks exactly like colour #0. If you have to, tweak the palette in the source image so that colour index #0 is pink, or something.

If it's a hicolour CHR, set it to RGB 255,0,255.



'Never confuse a single defeat with a final defeat.' -F. Scott Fitzgerald

Posted on 2001-01-27 22:55:08

AKSepter01

um... Thanks!



Posted on 2001-01-28 10:57:00


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