item menu and whatnot
Displaying 1-2 of 2 total.
1
Please enter a numerical value for the importance of this sticky.
Enter 0 to unsticky.
Who

Hi,
I'm new to this board..I've been looking for tutorials for any info I could find about making an item menu..I've only found the one that was on the verge source, but that one dealt with .dat files..

My game has a menu that comes up when you press tab, but from there I'm not quite sure how to get from that menu and into a menu that displays current items and such..i downloaded sully pi as an example and i have somewhat managed with it, but i haven't quite been able to get it to show me much..i'm really confused about getting an item system going as well, but i'm slowly figuring it out..

i just wanted to ask if anyone could give me some tips or suggestions on getting an item menu to function properly?



Posted on 2001-07-21 14:38:08

omegama99

well first off, *.dat files are kinda required unless you want to manually enter information into verge, which is a pain cause its kinda harder to fix and find mistakes. What i reccomend doing is having an option bar on the side kinda like the FF6 menu or other menus of the sort. In order to do this, you need to create loops in your function. Or if you wanted to, you could use the hookkey() prebuilt function to assign a different button to load your menu. If you have questions on how to do this then email me or contact me on AIM, mike996718@aol.com
If you need help tell me and ill send you some examples of my menu





The darkness awaits, do not try and escape your destiny.

Posted on 2001-07-24 21:53:51


Displaying 1-2 of 2 total.
1
 
Newest messages

Ben McGraw's lovingly crafted this website from scratch for years.
It's a lot prettier this go around because of Jon Wofford.
Verge-rpg.com is a member of the lunarnet irc network, and would like to take this opportunity to remind you that regardless how babies taste, it is wrong to eat them.